Vgui neurotoxin countdown: Difference between revisions
		
		
		
		
		
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 Note:Portal 2 does not automatically hurt/kill the player when the timer reaches 0. Use a point_hurt instead.
Note:Portal 2 does not automatically hurt/kill the player when the timer reaches 0. Use a point_hurt instead.
		
	
| No edit summary | Kestrelguy (talk | contribs)  m (added language bar.) | ||
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| {{portal series point|vgui_neurotoxin_countdown}} It is a neurotoxin countdown display. In Portal  | {{lang|{{PAGENAME}}}} | ||
| {{note|Portal 2 does not automatically hurt/kill the player when the timer reaches 0. Use a {{ent|point_hurt}} instead.}} | {{portal series point|vgui_neurotoxin_countdown}} It is a neurotoxin countdown display. In ''Portal'', the time to countdown (in seconds) is set by using the {{ent|startneurotoxins}} console command. In ''Portal 2'', it is set with the countdown KeyValue. | ||
| {{note|''Portal 2'' does not automatically hurt/kill the player when the timer reaches 0. Use a {{ent|point_hurt}} instead.}} | |||
| ==Keyvalues== | ==Keyvalues== | ||
| Line 6: | Line 7: | ||
| {{KV|Panel width|intn=width|integer|Width of the panel in units.}} | {{KV|Panel width|intn=width|integer|Width of the panel in units.}} | ||
| {{KV|Panel height|intn=height|integer|Height of the panel in units.}} | {{KV|Panel height|intn=height|integer|Height of the panel in units.}} | ||
| {{KV  | {{KV BaseEntity|l4d2=1}} | ||
| ==Inputs== | ==Inputs== | ||
| {{IO|Enable|Make slideshow visible.}} | {{IO|Enable|Make slideshow visible.}} | ||
| {{IO|Disable|Make slideshow invisible.}} | {{IO|Disable|Make slideshow invisible.}} | ||
| {{I  | {{I BaseEntity}} | ||
| ==Outputs== | ==Outputs== | ||
| {{O  | {{O BaseEntity}} | ||
Revision as of 09:35, 22 May 2022

 
Template:Portal series point It is a neurotoxin countdown display. In Portal, the time to countdown (in seconds) is set by using the startneurotoxins console command. In Portal 2, it is set with the countdown KeyValue.
 Note:Portal 2 does not automatically hurt/kill the player when the timer reaches 0. Use a point_hurt instead.
Note:Portal 2 does not automatically hurt/kill the player when the timer reaches 0. Use a point_hurt instead.Keyvalues
- Countdown ([todo internal name (i)])  <integer> (in all games since  ) )
- Time (in seconds) to countdown.
- Panel width (width) <integer>
- Width of the panel in units.
- Panel height (height) <integer>
- Height of the panel in units.
Inputs
- Enable
- Make slideshow visible.
- Disable
- Make slideshow invisible.























