Func tanktrain: Difference between revisions
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m (Template:in code -> Template:code class. Distinguish note with func_tracktrain.) |
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{{distinguish|func_tracktrain}} | {{distinguish|func_tracktrain}} | ||
{{ | {{entity|func_tanktrain|type=e2}} It was meant to be a train that follows a target entity (such as the player). It was never finished and doesn't work correctly. | ||
It was meant to be used in combination with a {{ent|tanktrain_ai}} entity. | It was meant to be used in combination with a {{ent|tanktrain_ai}} entity. |
Revision as of 07:56, 24 January 2023
Not to be confused with func_tracktrain.
Template:Entity It was meant to be a train that follows a target entity (such as the player). It was never finished and doesn't work correctly.
It was meant to be used in combination with a tanktrain_ai entity.
Keyvalues
- Health (health) <integer>
- Health of the tank.
Flags
Inputs
Outputs
- OnDeath
- Fired when the tank is killed.
Bug:This entity can never die without code modification. (See talk page) [todo tested in ?]