NPC: Difference between revisions

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{{lang|NPC}}[[Category: Glossary]][[Category:NPCs]]
|ru=NPC:ru
An [[NPC]] is a '''N'''on-'''P'''layer '''C'''haracter. It is an [[entity]] with some form of AI that may be able to move around the map, attack with weapons, etc., that is not directly controlled by the player. Examples include [[npc_combine_s|Combine soldiers]] in {{hl2|2}} and [[hostage_entity|hostages]] in {{css|2}}.
|de=NPC:de
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An '''NPC''' is a '''N'''on-'''P'''layer '''C'''haracter. This is an [[entity]] with some form of AI that may be able to move around the map, attack with weapons, etc., that is not directly controlled by the player. For example, [[npc_combine_s|Combine soldiers]] in [[Half-Life 2]] or [[hostage_entity|hostages]] in [[CS:S]].


== See Also ==
== See Also ==
* [[Creating an NPC]]
* [[Creating an NPC]]
* [[:Category:NPCs|List of NPCs]].
* [[:Category:NPCs|List of NPCs]]
* [[Bot]]
* [[Bot]]
[[Category: Glossary]]

Revision as of 00:37, 16 May 2022

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An NPC is a Non-Player Character. It is an entity with some form of AI that may be able to move around the map, attack with weapons, etc., that is not directly controlled by the player. Examples include Combine soldiers in Half-Life 2 Half-Life 2 and hostages in Counter-Strike: Source Counter-Strike: Source.

See Also