Fog tutorial: Difference between revisions
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==Fog with 2D skyboxes== | |||
The problem is that the [[env_fog_controller]] does not affect the skybox and will come out looking like this | [[Image:Fogtute01.jpg|thumb|300px|right|The most common problem with fog is that the [[env_fog_controller]] does not affect the skybox and will come out looking like this.]] | ||
To create fog successfully your fog color must match the skybox' color as closely as possible. Furthermore, if your skybox texture does not appear to have fog on it, things look strange. You could make your own skybox that has the appearance of fog which would solve this problem but as a quick fix these settings will work fine. | |||
You could make your own skybox that has the appearance of fog which would solve this problem but as a quick fix these settings will work fine. | |||
First | First, you have to use <code>sky_day02_10</code> as your [[Skybox (2D)#Changing the displayed skybox|skybox]] texture (if you look at it, it actually is foggy on the texture which is why it works). For a list of skies, see [[Sky_List]]. | ||
Then, your ''env_fog_controller'' should be something like this: | |||
Primary fog color: <code>176 192 202</code><br/> | |||
Secondary fog color: <code>206 216 222</code> | |||
These are the exact settings used in the bridge crossing part of [[Highway 17]] in [[HL2]]. | |||
[[Image:Fogtute02.jpg|thumb|300px|right|An example of a successful fog.]] | |||
==3D skybox== | |||
{{stub}} | |||
With the use of a [[3D skybox|3D skybox]] this problem can be solved using the [[sky_camera]] entity's fog settings. | |||
==See also== | |||
[[Dust, Fog, & Smoke]] | |||
[[Category:Level Design Tutorials]] | |||
[[Category:Abstract Mapping]] |
Revision as of 09:17, 6 March 2006

Fog with 2D skyboxes

To create fog successfully your fog color must match the skybox' color as closely as possible. Furthermore, if your skybox texture does not appear to have fog on it, things look strange. You could make your own skybox that has the appearance of fog which would solve this problem but as a quick fix these settings will work fine.
First, you have to use sky_day02_10
as your skybox texture (if you look at it, it actually is foggy on the texture which is why it works). For a list of skies, see Sky_List.
Then, your env_fog_controller should be something like this:
Primary fog color: 176 192 202
Secondary fog color: 206 216 222
These are the exact settings used in the bridge crossing part of Highway 17 in HL2.
3D skybox
With the use of a 3D skybox this problem can be solved using the sky_camera entity's fog settings.