Tool textures (Source): Difference between revisions
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| [[Image:Toolsorigin.gif]] | | [[Image:Toolsorigin.gif]] | ||
| Origin | | Origin | ||
| Use to set the rotation origin of rotating [[entities | | Use to set the rotation origin of rotating [[entity|entities]]; obsolete in [[Source]] | ||
|- | |- | ||
| [[Image:Toolsplayerclip.gif]] | | [[Image:Toolsplayerclip.gif]] | ||
Revision as of 08:45, 1 July 2005
The tools textures can easily be found in Hammer by running "tools" as a filter word in the texture browser. These textures have extra attributes that most textures do not.
Note: Here's a tutorial on using many of the Source Tool textures shown below [1]
| Image | Name | Special attributes |
|---|---|---|
|
Area portal | Use with func_areaportals and func_areaportalwindows |
|
Black | |
|
Block LOS | Blocks the line-of-sight of NPCs and bots |
|
Block bullets | |
|
Block light | Invisible; casts shadow like standard materials |
|
Clip | |
|
Player clip control | |
|
Fog | |
|
Hint | Breaks up visleafs |
|
Invisible | Solid to all objects, invisible and does not cast shadows |
|
Ladder | |
|
No Draw | Solid; Invisible; seals leaks; blocks visibility if used on all surfaces of the same brush |
|
NPC clip | Solid to NPCs but not players or other objects |
|
Occluder | Use with func_occluders |
|
Origin | Use to set the rotation origin of rotating entities; obsolete in Source |
|
Player clip | Solid to players but not NPCs or other objects |
|
Skip | Invisible; has no effect on anything |
|
Skybox | Use to make skyboxes |
|
SkyFog | |
|
Trigger |



















