Template:KV visiblebrush: Difference between revisions
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Kestrelguy (talk | contribs) m (added to the "Keyvalue Templates" category.) |
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<noinclude>{{lang|Template:KV visiblebrush}} | <noinclude>{{lang|Template:KV visiblebrush}} | ||
Holder for a grab bag of keyvalues useful for visible brushes. Include <code>brush=1</code> on KV BaseEntity when using this. | Holder for a grab bag of keyvalues useful for visible brushes. Include <code>brush=1</code> on KV BaseEntity when using this. | ||
[[Category:Keyvalue Templates]] | [[Category:Keyvalue Templates|v]] | ||
Add <code>l4d=1</code> for keyvalues added by that game. | Add <code>l4d=1</code> for keyvalues added by that game. (The preview here has this enabled.) | ||
</noinclude>{{ | </noinclude>{{scrollBox|title=VisibleBrush| | ||
{{KV|Minimum Light|intn=_minlight|float|Minimum amount of light to hit this brush. 0 is none, 1 is normal, and 2 is doubled.}} | {{KV|Minimum Light|intn=_minlight|float|Minimum amount of light to hit this brush. 0 is none, 1 is normal, and 2 is doubled.}} | ||
{{KV|Damage Filter Name|intn=damagefilter|targetname|When this entity receives damage, it will [[filter]] by this entity.}} | {{KV|Damage Filter Name|intn=damagefilter|targetname|When this entity receives damage, it will [[filter]] by this entity.}} | ||
Line 12: | Line 12: | ||
:*2: Texture | :*2: Texture | ||
:*3: Glow | :*3: Glow | ||
:*4: Solid/Alphatest | :*4: Solid/Alphatest {{obs}} | ||
:*5: Additive | :*5: Additive | ||
:*6: Removed, does nothing | :*6: Removed, does nothing {{obs}} | ||
:*7: Additive Fractional Frame | :*7: Additive Fractional Frame | ||
:*8: Alpha Add | :*8: Alpha Add | ||
:*9: World Space Glow | :*9: World Space Glow | ||
:*10: Don't Render}} | :*10: Don't Render}} | ||
{{KV | {{#if: {{{l4d|}}}|{{KV Render FX|l4d=b4}}|{{KV Render FX}} }} | ||
{{KV|Render FX / Transparency (0 - 255)|intn=renderamt|int|Transparency amount, requires a Render Mode other than '''Normal'''. 0 is invisible, 255 is fully visible.}} | {{KV|Render FX / Transparency (0 - 255)|intn=renderamt|int|Transparency amount, requires a Render Mode other than '''Normal'''. 0 is invisible, 255 is fully visible.}} | ||
{{KV|Render Color (R G B)|intn=rendercolor|color255|Color tint.}} | {{KV|Render Color (R G B)|intn=rendercolor|color255|Color tint.}} | ||
Line 53: | Line 29: | ||
{{KV|Disable Receiving Shadows|intn=disablereceiveshadows|boolean|Prevent the entity from receiving shadows on itself.}} | {{KV|Disable Receiving Shadows|intn=disablereceiveshadows|boolean|Prevent the entity from receiving shadows on itself.}} | ||
{{KV|Texture Frame|intn=texframeindex|int|nofgd=1|The frame number for any animated textures on this entity.}}<!-- | {{KV|Texture Frame|intn=texframeindex|int|nofgd=1|The frame number for any animated textures on this entity.}}<!-- | ||
-->{{#if:{{{l4d|}}}| | --><includeonly>{{#if: {{{l4d|}}}|</includeonly>{{KV|Minimum CPU Level|intn=mincpulevel|choices|A user with a CPU level lower than this will not see this object rendered in-game. It's unclear how the CPU level is decided, but most systems are classified as "high".|since=L4D}} | ||
{{KV|Maximum CPU Level|intn=maxcpulevel|choices| | {{KV|Maximum CPU Level|intn=maxcpulevel|choices| | ||
:*0: Default | :*0: Default | ||
Line 75: | Line 40: | ||
:*2: Low | :*2: Low | ||
:*3: Medium | :*3: Medium | ||
:*4: High|since=L4D}}</ | :*4: High|since=L4D}}<includeonly>}}</includeonly>}} |
Revision as of 11:32, 12 May 2022
Holder for a grab bag of keyvalues useful for visible brushes. Include brush=1
on KV BaseEntity when using this.
Add l4d=1
for keyvalues added by that game. (The preview here has this enabled.)
VisibleBrush:
- Minimum Light (_minlight) <float>
- Minimum amount of light to hit this brush. 0 is none, 1 is normal, and 2 is doubled.
- Damage Filter Name (damagefilter) <targetname>
- When this entity receives damage, it will filter by this entity.
- Render Mode (rendermode) <choices>
- Set a non-standard rendering mode on this entity.
- Render FX (renderfx) <byte choices>
- Various somewhat legacy alpha effects. See render effects.
- Render FX / Transparency (0 - 255) (renderamt) <integer>
- Transparency amount, requires a Render Mode other than Normal. 0 is invisible, 255 is fully visible.
- Render Color (R G B) (rendercolor) <color255>
- Color tint.
- Shadow Cast Distance (shadowcastdist) <integer> !FGD
- Sets how far the entity casts dynamic shadows. 0 means default distance from the shadow_control entity.
- Shadows (vrad_brush_cast_shadows) <integer> !FGD
- Determines if this entity will cast lightmap shadows.
- 0: No shadows
- 1: Cast shadows
- Disable Shadows (disableshadows) <boolean>
- Prevent the entity from creating cheap render-to-texture shadows. Does not affect shadow mapping.
- Disable Receiving Shadows (disablereceiveshadows) <boolean>
- Prevent the entity from receiving shadows on itself.
- Texture Frame (texframeindex) <integer> !FGD
- The frame number for any animated textures on this entity.
- Minimum CPU Level (mincpulevel) <choices> (in all games since
)
- A user with a CPU level lower than this will not see this object rendered in-game. It's unclear how the CPU level is decided, but most systems are classified as "high".
- Maximum CPU Level (maxcpulevel) <choices> (in all games since
)
-
- 0: Default
- 1: Low
- 2: Medium
- 3: High
- Minimum GPU Level (mingpulevel) <choices> (in all games since
)
- Maximum GPU Level (maxgpulevel) <choices> (in all games since
)
-
- 0: Default
- 1: Very low
- 2: Low
- 3: Medium
- 4: High