Template:KV GibshooterBase:zh-cn: Difference between revisions
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Kestrelguy (talk | contribs) m (added language bar.) |
1416006136 (talk | contribs) (template fix) |
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{{lang|Template:KV GibshooterBase}} | {{lang|Template:KV GibshooterBase}} | ||
{{minititle|GibShooter}} | <onlyinclude>{{minititle|GibShooter}} | ||
{{KV|Number of Gibs (m_iGibs)|整数型|一次发射的物体数量.}} | {{KV|Number of Gibs (m_iGibs)|整数型|一次发射的物体数量.}} | ||
{{KV|Delay between shots (delay)|字符串|每个物体发射的间隔,如果是0则同时发射出一次发射的物体数。}} | {{KV|Delay between shots (delay)|字符串|每个物体发射的间隔,如果是0则同时发射出一次发射的物体数。}} | ||
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:*1: [[VPhysics|Physics]] ({{ent|gib}}) | :*1: [[VPhysics|Physics]] ({{ent|gib}}) | ||
:*2: Ragdoll ({{ent|raggib}}) - 布娃娃}} | :*2: Ragdoll ({{ent|raggib}}) - 布娃娃}} | ||
{{KV|Disable Shadows (nogibshadows)|bool|nofgd=1设置1来关闭发射物的阴影渲染。}}< | {{KV|Disable Shadows (nogibshadows)|bool|nofgd=1设置1来关闭发射物的阴影渲染。}}</onlyinclude>[[Category:Keyvalue Templates:zh-cn|GibshooterBase]] |
Revision as of 05:50, 10 January 2023
GibShooter:
- Max angular velocity (gibanglevelocity) ([todo internal name (i)]) <字符串>
- 发射出的物体旋转的速度(度/秒), 将会在X轴和Y轴以此速度10%和100%旋转.
- Lighting Origin (lightingorigin) ([todo internal name (i)]) <targetname>
- 选择一个info_lighting 实体为发射的物体提供照明.
- Physics (Simulation) ([todo internal name (i)]) <choices>
- 发射物的物理模拟