Wait: Difference between revisions
Jump to navigation
Jump to search
Note: The following may only apply to TF2
Workaround: Use a wait tester to test beforehand whether or not the
(More corrections (I was wrong)) |
No edit summary |
||
Line 10: | Line 10: | ||
==Caveats== | ==Caveats== | ||
* {{csgo}} <code>wait</code> isn't available in [[List of CS:GO Cvars|CS:GO]]<br> | * {{csgo}} {{portal2}} <code>wait</code> isn't available in [[List of CS:GO Cvars|CS:GO]] or [[Portal 2]] (despite sv_allow_wait_command still being present and enabled)<br> | ||
Revision as of 14:28, 7 December 2022
Stop command parsing for next N frames (or ticks, when run from a dedicated server).
Syntax
wait N
Valid values for N
: Optional amount of frames/ticks to delay the script. If omitted, defaults to 1
.
Example Usage
+duck; wait 150; -duck
Caveats
wait
isn't available in CS:GO or Portal 2 (despite sv_allow_wait_command still being present and enabled)

Warning: Some servers disable the
wait
command by using the cvarsv_allow_wait_command 0
. If you use a looping script (which relies onwait
) on a server withwait
disabled, your game will crash.

wait
command is enabled. You may automate the process by hooking the aliases provided by the wait tester.