Env tilt: Difference between revisions
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{{lang|Env tilt}} | {{lang|Env tilt}} | ||
{{obsolete|entity=1}} | {{obsolete|entity=1}} | ||
{{ | {{this is a|point entity|name=env_tilt|since=Left 4 Dead 2}} It is supposed to tilt the screens of [[player]]s but it was never fully implemented and does not work correctly in any game. | ||
{{code class|CEnvTilt|EnvShake.cpp}} | {{code class|CEnvTilt|EnvShake.cpp}} | ||
Revision as of 23:09, 6 January 2024



This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
env_tilt
is a point entity available in all Source games since
Left 4 Dead 2. It is supposed to tilt the screens of players but it was never fully implemented and does not work correctly in any game.
Flags
- GlobalTilt : [1]
- Ignore radius and tilt all player screens.
- Ease in/out : [128]
- (?)
Keyvalues
- Effect Radius (radius) <float>
- The radius around this entity in which to affect players.
- Duration (seconds) (duration) <float>
- The length of time in which to tilt the player's screens.
- Tilt time (seconds) (tilttime) <float>
- How long it takes to reach full tilt.
Inputs
- StartTilt
- Start the tilt.
- StopTilt
- Stop the tilt.