Env steam: Difference between revisions

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{{lang|Env steam}}
{{lang|Env steam}}
[[File:Env_steam.jpg|thumb|right|250px|Keyvalue '''type''' set to ''normal'' on the left and ''heat wave'' on the right side.]]
[[File:Env_steam.jpg|thumb|right|250px|Keyvalue '''type''' set to ''normal'' on the left and ''heat wave'' on the right side.]]
{{base point|env_steam}} It is used to create a jet of steam, or heat wave distortion.  
{{entity|type=e0|env_steam}} It is used to create a jet of steam, or heat wave distortion.  


The entity appears as a cone in Hammer, the shape indicates the direction the emitter outputs the particles (away from the point).
The entity appears as a cone in Hammer, the shape indicates the direction the emitter outputs the particles (away from the point).

Revision as of 02:45, 2 April 2023

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Keyvalue type set to normal on the left and heat wave on the right side.

Template:Entity It is used to create a jet of steam, or heat wave distortion.

The entity appears as a cone in Hammer, the shape indicates the direction the emitter outputs the particles (away from the point).

Icon-Bug.pngBug:Alien Swarm Color is always white when the map is compiled with VRAD.  [todo tested in ?]
C++ In code, it is represented by theCSteamJetclass, defined in thesteamjet.cppfile.
AltNames.pngAltNames: This entity is also tied to env_steamjet.
Note.pngNote:However, env_steamjet faces left instead of forward.

Flags

  • 1: Emissive - Uses the value specified in rendercolor. If not checked, color is automatically determined by environmental lighting.

Keyvalues

Initial State (InitialState) ([todo internal name (i)]) <choices>
Start enabled?
  • 0: Off
  • 1: On
Particle Type (Type) ([todo internal name (i)]) <choices>
Steam effect type, see image on the top right.
  • 0: Normal
  • 1: Heat Wave
Spread Speed (SpreadSpeed) ([todo internal name (i)]) <integer>
The amount of random spread in the particle's velocity after they spawn.
Speed (Speed) ([todo internal name (i)]) <integer>
The default speed at which the particles move after they spawn.
Particle start size (StartSize) ([todo internal name (i)]) <integer>
The initial size of the particles after they spawn.
Particle end size (EndSize) ([todo internal name (i)]) <integer>
The size of the particles at the point at which they are removed.
Emission rate (Rate) ([todo internal name (i)]) <integer>
The rate of particle emission. i.e. particles per second.
Length of steam jet (JetLength) ([todo internal name (i)]) <integer>
The length of the jet determines the lifetime of each particle.
How fast does the particles spin (RollSpeed) ([todo internal name (i)]) <float>
Particle roll speed.
Color (R G B) (rendercolor) ([todo internal name (i)]) <color255>
Steam color, only used if Emissive flag is set.
Translucency (renderamt) ([todo internal name (i)]) <integer>
Render alpha value.
Start Sound (StartNoise) ([todo internal name (i)]) <sound> (in all games since Left 4 Dead)
Only in Left 4 Dead seriesLeft 4 Dead series. Sound to play when starting emission.


Inputs

TurnOn
Turns the steam jet on.
TurnOff
Turns the steam jet off.
Toggle
Toggles the steam jet between on and off.
JetLength <integerRedirectInput/integer>
Sets Length of steam jet.
Rate <integerRedirectInput/integer>
Sets Emission rate.
Speed <integerRedirectInput/integer>
Sets Speed.
SpreadSpeed <integerRedirectInput/integer>
Sets Spread Speed.
Alpha  !FGD
Sets Translucency.
Color  !FGD
Sets Color.


Outputs