Tf logic raid: Difference between revisions

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m (rephrasal of the "code is disabled" sentence. Also clarifies the leftover FGD entry and its tendency to mislead content creators.)
m (a missing word - "anymore")
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{{obsolete|entity=1}}
{{obsolete|entity=1}}
{{Ent_not_in_game}}
{{Ent_not_in_game}}
{{tf2 point|tf_logic_raid}} This was used to detect a [https://wiki.teamfortress.com/wiki/Raid Raid] map, a gamemode for an early iteration of [https://wiki.teamfortress.com/wiki/Mann_vs._Machine Mann vs. Machine]. A well-built FGD entry of this entity is also left behind undisabled, misleading that its in a state of ready-to-use, when the majority of Raid's functionality (including its FGD entries) are not present.
{{tf2 point|tf_logic_raid}} This was used to detect a [https://wiki.teamfortress.com/wiki/Raid Raid] map, a gamemode for an early iteration of [https://wiki.teamfortress.com/wiki/Mann_vs._Machine Mann vs. Machine]. A well-built FGD entry of this entity is also left behind undisabled, misleading that its in a state of ready-to-use, when the majority of Raid's functionality (including its FGD entries) are not present anymore.


{{code class|CRaidLogic|tf_raid_logic.cpp}}
{{code class|CRaidLogic|tf_raid_logic.cpp}}

Revision as of 05:48, 28 January 2022

Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
Info-red.png
This entity is not in the game by default, but got left over in the FGD.
This feature is not available anymore.

Team Fortress 2 tf_logic_raid is a point entity available in Team Fortress 2 Team Fortress 2. This was used to detect a Raid map, a gamemode for an early iteration of Mann vs. Machine. A well-built FGD entry of this entity is also left behind undisabled, misleading that its in a state of ready-to-use, when the majority of Raid's functionality (including its FGD entries) are not present anymore.

C++ In code, it is represented by theCRaidLogicclass, defined in thetf_raid_logic.cppfile.

See Also