Template:Fl NavAttributeRegion: Difference between revisions
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Note:In
, these values are also usable with the spawn attribute methods found in the
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{{Fl|524288|<code>NOTHREAT</code>|only={{l4d2}}}} | {{Fl|524288|<code>NOTHREAT</code>|only={{l4d2}}}} | ||
{{Fl|1048576|<code>LYINGDOWN</code>|only={{l4d2}}}} | {{Fl|1048576|<code>LYINGDOWN</code>|only={{l4d2}}}} | ||
{{note|In {{l4d2}}, these values are also usable with the spawn attribute methods found in the<code>[[ | {{note|In {{l4d2}}, these values are also usable with the spawn attribute methods found in the<code>[[Left 4 Dead 2/Script Functions#Methods_14|TerrorNavArea]]</code>[[VScript]] class.}} | ||
}} | }} | ||
<noinclude> | <noinclude> | ||
[[Category:Flag Templates|NavAttributeRegion]] | [[Category:Flag Templates|NavAttributeRegion]] | ||
</noinclude> | </noinclude> | ||
Revision as of 08:55, 14 February 2023
Effects of these attributes are found at the List of L4D Series Nav Mesh Attributes page.
NavAttributeRegion:
EMPTY: [2]
STOP_SCAN: [4] !FGD
BATTLESTATION: [32]
FINALE: [64]
PLAYER_START(Mission start) : [128]
BATTLEFIELD: [256]
NOT_CLEARABLE: [1024]
CHECKPOINT: [2048]
OBSCURED: [4096] !FGD (
)
NO_MOBS: [8192]
THREAT: [16384] !FGD
RESCUE_VEHICLE: [32768] !FGD (
)
RESCUE_CLOSET: [65536] !FGD (
)
TerrorNavAreaVScript class.