Template:Fl NavAttributeRegion: Difference between revisions
		
		
		
		
		
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 Note:In
Note:In  , these values are also usable with the spawn attribute methods found in the
, these values are also usable with the spawn attribute methods found in the
		
	
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| {{Fl|524288|<code>NOTHREAT</code>|only={{l4d2}}}} | {{Fl|524288|<code>NOTHREAT</code>|only={{l4d2}}}} | ||
| {{Fl|1048576|<code>LYINGDOWN</code>|only={{l4d2}}}} | {{Fl|1048576|<code>LYINGDOWN</code>|only={{l4d2}}}} | ||
| {{note|In {{l4d2}}, these values are also usable with the spawn attribute methods found in the<code>[[ | {{note|In {{l4d2}}, these values are also usable with the spawn attribute methods found in the<code>[[Left 4 Dead 2/Script Functions#Methods_14|TerrorNavArea]]</code>[[VScript]] class.}} | ||
| }} | }} | ||
| <noinclude> | <noinclude> | ||
| [[Category:Flag Templates|NavAttributeRegion]] | [[Category:Flag Templates|NavAttributeRegion]] | ||
| </noinclude> | </noinclude> | ||
Revision as of 08:55, 14 February 2023
Effects of these attributes are found at the List of L4D Series Nav Mesh Attributes page.
NavAttributeRegion:
- EMPTY: [2]
- STOP_SCAN: [4] !FGD
- BATTLESTATION: [32]
- FINALE: [64]
- PLAYER_START(Mission start) : [128]
- BATTLEFIELD: [256]
- NOT_CLEARABLE: [1024]
- CHECKPOINT: [2048]
- OBSCURED: [4096] !FGD ( ) )
- NO_MOBS: [8192]
- THREAT: [16384] !FGD
- RESCUE_VEHICLE: [32768] !FGD ( ) )
- RESCUE_CLOSET: [65536] !FGD ( ) )
 Note:In
Note:In  , these values are also usable with the spawn attribute methods found in the
, these values are also usable with the spawn attribute methods found in theTerrorNavAreaVScript class.