Half-Life: Alyx Workshop Tools/Examples: Difference between revisions
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{{lang|Half-Life: | {{lang|Half-Life: Alyx创意工坊开发工具/范例}} | ||
{{HLATools topicons}} | {{HLATools topicons}} | ||
== | == 创意工坊范例 == | ||
这些Half-Life:Alyx的各种开发范例均来自于Alyx开发组 <br /> | |||
这些范例文件均存储在 <code>\Steam\steamapps\common\Half-Life Alyx\content\hlvr\maps\workshop_examples </code> 除非另有特殊情况. | |||
=== | |||
[[File:Half-Life-Alyx Workshop Examples Storage Path.png|拇指|Half-Life:Alyx创意工坊范例文件在Windows11上的存储路径]] | |||
=== Hammer工具范例文件 === | |||
* cables_example.vmap | * cables_example.vmap | ||
* tilemesh_example.vmap | * tilemesh_example.vmap | ||
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* postprocessvolume_example.vmap | * postprocessvolume_example.vmap | ||
=== | === 游戏功能范例文件 === | ||
* combine_encounter.vmap | * combine_encounter.vmap | ||
* blind_zombie_example.vmap | * blind_zombie_example.vmap | ||
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* vehicles_and_prefabs_example.vmap | * vehicles_and_prefabs_example.vmap | ||
=== | === 天空和光源预设 === | ||
* prefabs/environment_settings/environment_afternoon_01.vmap | * prefabs/environment_settings/environment_afternoon_01.vmap | ||
* prefabs/environment_settings/environment_afternoon_02.vmap | * prefabs/environment_settings/environment_afternoon_02.vmap | ||
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* prefabs/environment_settings/environment_workshop_01.vmap | * prefabs/environment_settings/environment_workshop_01.vmap | ||
=== | === 材质范例文件 === | ||
如下的材质范例文件存储在 <code>\Steam\steamapps\common\Half-Life Alyx\content\hlvr\materials\workshop_examples </code> | |||
[[File:Half-Life-Alyx Materials Examples.png|拇指|Half-Life:Alyx Materials Examples on Winodws11 Explorer]] | |||
* blend/brick_1c_comp_hs_to_dead_xen_example.vmat | * blend/brick_1c_comp_hs_to_dead_xen_example.vmat | ||
* brick/brick_1c_comp_hs_example.vmat | * brick/brick_1c_comp_hs_example.vmat | ||
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* skybox/skybox_workshop.vmat | * skybox/skybox_workshop.vmat | ||
== | == 游戏地图范例 == | ||
你可以在 game here <code>\Steam\steamapps\common\Half-Life Alyx\content\hlvr\maps\release </code> 中获取完整的游戏开发地图文件,里面含有完整功能演示。 | |||
你 ''最好不要'' 去再次编译游戏开发地图,在家用电脑上完整的光照以及音频的编译会花费非常长的时间 - 但是你可以新建一个项目关卡并学习在 [[Half-Life:_Alyx_Workshop_Tools/Map_Extensions|Map Extensions]]中的特性。 | |||
Revision as of 19:31, 11 August 2022
创意工坊范例
这些Half-Life:Alyx的各种开发范例均来自于Alyx开发组
这些范例文件均存储在 \Steam\steamapps\common\Half-Life Alyx\content\hlvr\maps\workshop_examples
除非另有特殊情况.
Hammer工具范例文件
- cables_example.vmap
- tilemesh_example.vmap
- hotspot_example.vmap
- vis_example.vmap
- postprocessvolume_example.vmap
游戏功能范例文件
- combine_encounter.vmap
- blind_zombie_example.vmap
- hacking_example.vmap
- vehicles_and_prefabs_example.vmap
天空和光源预设
- prefabs/environment_settings/environment_afternoon_01.vmap
- prefabs/environment_settings/environment_afternoon_02.vmap
- prefabs/environment_settings/environment_day_01.vmap
- prefabs/environment_settings/environment_night_01.vmap
- prefabs/environment_settings/environment_overcast_01.vmap
- prefabs/environment_settings/environment_storm_01.vmap
- prefabs/environment_settings/environment_sunset_01.vmap
- prefabs/environment_settings/environment_sunset_02.vmap
- prefabs/environment_settings/environment_workshop_01.vmap
材质范例文件
如下的材质范例文件存储在 \Steam\steamapps\common\Half-Life Alyx\content\hlvr\materials\workshop_examples
- blend/brick_1c_comp_hs_to_dead_xen_example.vmat
- brick/brick_1c_comp_hs_example.vmat
- combine/example_combine_monitor_screens.vmat
- hotspot/example_metal1_hs_color.vmat
- hotspot/example_wall_plaster1_hs.vmat
- monitor/screen_russell_desktop_02_example.vmat
- monitor/screen_russell_desktop_10_example.vmat
- monitor/screen_russell_desktop_12_example.vmat
- skybox/skybox_workshop.vmat
游戏地图范例
你可以在 game here \Steam\steamapps\common\Half-Life Alyx\content\hlvr\maps\release
中获取完整的游戏开发地图文件,里面含有完整功能演示。
你 最好不要 去再次编译游戏开发地图,在家用电脑上完整的光照以及音频的编译会花费非常长的时间 - 但是你可以新建一个项目关卡并学习在 Map Extensions中的特性。