Func brush: Difference between revisions

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{{wrongtitle|title=func_brush}}
{{wrongtitle|title=func_brush}}
==Entity Description==
==Entity Description==
A brush built entity with various features.
A brush built entity with various features.
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==Flags==
==Flags==
* 2 : Ignore player +USE
* 2 : Ignore player +USE
==Inputs==
==Inputs==
* {{i targetname}}
* {{i targetname}}
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==Outputs==
==Outputs==
* {{o targetname}}
* {{o targetname}}
[[Category:Entities]]
 
[[Category:Entities]][[Category:Brush Entities]]

Revision as of 23:36, 20 February 2006

Template:Wrongtitle

Entity Description

A brush built entity with various features. Has replaced the obsolete func_wall, func_illusionary and func_wall_toggle entities.

Keyvalues

<float> The minimum level of ambient light that hits this brush.
  • Solidity
<choices> Used to control the solidity/collision of these brushes.
Literal Value Description
0 Toggle
1 Never Solid
2 Always Solid
  • solidbsp
<boolean> Set this if this brush is in heirarchy with a moving object of some kind, and the player can stand on this brush.

Flags

  • 2 : Ignore player +USE

Inputs

Outputs