Func brush: Difference between revisions
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{{wrongtitle|title=func_brush}} | {{wrongtitle|title=func_brush}} | ||
==Entity Description== | ==Entity Description== | ||
A brush built entity with various features. | A brush built entity with various features. | ||
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==Flags== | ==Flags== | ||
* 2 : Ignore player +USE | * 2 : Ignore player +USE | ||
==Inputs== | ==Inputs== | ||
* {{i targetname}} | * {{i targetname}} | ||
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==Outputs== | ==Outputs== | ||
* {{o targetname}} | * {{o targetname}} | ||
[[Category:Entities]] | |||
[[Category:Entities]][[Category:Brush Entities]] |
Revision as of 23:36, 20 February 2006
Entity Description
A brush built entity with various features. Has replaced the obsolete func_wall, func_illusionary and func_wall_toggle entities.
Keyvalues
- Template:Kv targetname
- Template:Kv parentname
- Template:Kv origin
- Template:Kv renderfields
- Template:Kv global
- Template:Kv enabledisable
- Template:Kv shadow
- _minlight
- <float> The minimum level of ambient light that hits this brush.
- Solidity
- <choices> Used to control the solidity/collision of these brushes.
Literal Value Description 0 Toggle 1 Never Solid 2 Always Solid
- solidbsp
- <boolean> Set this if this brush is in heirarchy with a moving object of some kind, and the player can stand on this brush.
Flags
- 2 : Ignore player +USE
Inputs
- Template:I targetname
- Template:I renderfields
- Template:I parentname
- Template:I shadow
- Template:I enabledisable