Talk:Info projecteddecal: Difference between revisions
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Is this the very same entity that can be created with the decal tool? What is the difference between this entity and the [[infodecal]] entity? --[[User:Andreasen|Andreasen]] 19:08, 17 Feb 2006 (PST) | Is this the very same entity that can be created with the decal tool? What is the difference between this entity and the [[infodecal]] entity? --[[User:Andreasen|Andreasen]] 19:08, 17 Feb 2006 (PST) | ||
:Projected decals can be projected to a specified distance and at specific times. They can also be parented to things and create a decal trail. A projected decal without a targetname is the same as infodecal except it fires to a distance. Projected decals are not handled by the serverside engine so on multiplayer, when somebody connects, projected decals that were projected before the connect are not sent to the client.—'''[[User:Ts2do|ts2do]]''' 20:39, 17 Feb 2006 (PST) |
Revision as of 21:39, 17 February 2006
Is this the very same entity that can be created with the decal tool? What is the difference between this entity and the infodecal entity? --Andreasen 19:08, 17 Feb 2006 (PST)
- Projected decals can be projected to a specified distance and at specific times. They can also be parented to things and create a decal trail. A projected decal without a targetname is the same as infodecal except it fires to a distance. Projected decals are not handled by the serverside engine so on multiplayer, when somebody connects, projected decals that were projected before the connect are not sent to the client.—ts2do 20:39, 17 Feb 2006 (PST)