Ballplayertoucher: Difference between revisions
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{{lang|Ballplayertoucher|title=_ballplayertoucher}} | {{lang|Ballplayertoucher|title=_ballplayertoucher|game=Team Fortress 2}} | ||
{{ | {{entity|type=point|_ballplayertoucher}} | ||
{{code class|CBallPlayerToucher|tf_passtime_ball.cpp}} | {{code class|CBallPlayerToucher|tf_passtime_ball.cpp}} |
Revision as of 16:43, 13 August 2023


Entity description
Its a helper entity for thepasstime_ball
entity, which spawns alongside_ballplayertoucher
itself. This entity allowspasstime_ball
to collide with triggers and players.
Interestingly, this entity stores the collision flagSOLID_VPHYSICS
when not touching a trigger or player; Conversely it however stores two collision flags:FSOLID_NOT_SOLID
andSOLID_NONE
when otherwise.
Keyvalues
Inputs
Outputs
- OnTouch !FGD
- Output sent when this entity collides with a player.