Tf projectile spellspawnhorde: Difference between revisions

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(Converted comment to {{bug}} and added C++ class name.)
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.)
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{{tf2 point|tf_projectile_spellspawnhorde}} Its the spell that spawns [[tf_zombie]] entities, or skeletons, when it touches the ground. When spawned in manually, it deletes itself on contact with world geometry, and will not spawn any of the skeletons.
{{this is a|e0|game=tf2|name=tf_projectile_spellspawnhorde}} Its the spell that spawns [[tf_zombie]] entities, or skeletons, when it touches the ground. When spawned in manually, it deletes itself on contact with world geometry, and will not spawn any of the skeletons.
{{bug|If this entity joins a team through <code>TeamNum</code>, it will not delete itself for that team.}}
{{bug|If this entity joins a team through <code>TeamNum</code>, it will not delete itself for that team.}}
{{code class|CTFProjectile_SpellSpawnHorde|tf_weapon_spellbook.cpp}}
{{code class|CTFProjectile_SpellSpawnHorde|tf_weapon_spellbook.cpp}}

Revision as of 09:29, 7 January 2024

tf_projectile_spellspawnhorde is an e0 available in Team Fortress 2 Team Fortress 2.

Warning.pngWarning:
  • The {{{game}}} parameter is inconsistent with the name defined by the {{tf2}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Team Fortress 2.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

Its the spell that spawns tf_zombie entities, or skeletons, when it touches the ground. When spawned in manually, it deletes itself on contact with world geometry, and will not spawn any of the skeletons.

Icon-Bug.pngBug:If this entity joins a team through TeamNum, it will not delete itself for that team.  [todo tested in ?]
C++ In code, it is represented by theCTFProjectile_SpellSpawnHordeclass, defined in thetf_weapon_spellbook.cppfile.

Keyvalues

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Inputs

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Outputs

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