Tf projectile spellspawnhorde: Difference between revisions
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Warning:
Bug:If this entity joins a team through
In code, it is represented by the
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(Converted comment to {{bug}} and added C++ class name.) |
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{{tf2 | {{this is a|e0|game=tf2|name=tf_projectile_spellspawnhorde}} Its the spell that spawns [[tf_zombie]] entities, or skeletons, when it touches the ground. When spawned in manually, it deletes itself on contact with world geometry, and will not spawn any of the skeletons. | ||
{{bug|If this entity joins a team through <code>TeamNum</code>, it will not delete itself for that team.}} | {{bug|If this entity joins a team through <code>TeamNum</code>, it will not delete itself for that team.}} | ||
{{code class|CTFProjectile_SpellSpawnHorde|tf_weapon_spellbook.cpp}} | {{code class|CTFProjectile_SpellSpawnHorde|tf_weapon_spellbook.cpp}} |
Revision as of 09:29, 7 January 2024
tf_projectile_spellspawnhorde
is an e0 available in Team Fortress 2.

- The {{{game}}} parameter is inconsistent with the name defined by the {{tf2}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Team Fortress 2.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Its the spell that spawns tf_zombie entities, or skeletons, when it touches the ground. When spawned in manually, it deletes itself on contact with world geometry, and will not spawn any of the skeletons.

TeamNum
, it will not delete itself for that team. [todo tested in ?]
CTFProjectile_SpellSpawnHorde
class, defined in thetf_weapon_spellbook.cpp
file.
Keyvalues

Inputs

Outputs
