Template:Fl NavAttributeRegion: Difference between revisions

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(more flags; more info; and that Template:Fl thing)
m (!FGD)
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Effects of these attributes are found at the [[List of L4D Series Nav Mesh Attributes]] page.
Effects of these attributes are found at the [[List of L4D Series Nav Mesh Attributes]] page.
{{Fl|2|<code>EMPTY</code>}}
{{Fl|2|<code>EMPTY</code>}}
{{Fl|4|<code>STOP_SCAN</code>}}
{{Fl|4|<code>STOP_SCAN</code>|nofgd=1}}
{{Fl|32|<code>BATTLESTATION</code>}}
{{Fl|32|<code>BATTLESTATION</code>}}
{{Fl|64|<code>FINALE</code>}}
{{Fl|64|<code>FINALE</code>}}
{{Fl|128|<code>PLAYER_START</code>}}
{{Fl|128|<code>PLAYER_START</code> (Mission start)}}
{{Fl|256|<code>BATTLEFIELD</code>}}
{{Fl|256|<code>BATTLEFIELD</code>}}
{{Fl|1024|<code>NOT_CLEARABLE</code>}}
{{Fl|1024|<code>NOT_CLEARABLE</code>}}
{{Fl|2048|<code>CHECKPOINT</code>}}
{{Fl|2048|<code>CHECKPOINT</code>}}
{{Fl|4096|<code>OBSCURED</code>}}
{{Fl|4096|<code>OBSCURED</code>|nofgd=1}} ({{l4d}})
{{Fl|8192|<code>NO_MOBS</code>}}
{{Fl|8192|<code>NO_MOBS</code>}}
{{Fl|16384|<code>THREAT</code>}}
{{Fl|16384|<code>THREAT</code>|nofgd=1}}
{{Fl|32768|<code>RESCUE_VEHICLE</code>}}
{{Fl|32768|<code>RESCUE_VEHICLE</code>|nofgd=1}} ({{l4d}})
{{Fl|65536|<code>RESCUE_CLOSET</code>}}
{{Fl|65536|<code>RESCUE_CLOSET</code>|nofgd=1}} ({{l4d}})
{{Fl|524288|<code>NOTHREAT</code>|only={{l4d2}}}}
{{Fl|524288|<code>NOTHREAT</code>|only={{l4d2}}}}
{{Fl|1048576|<code>LYINGDOWN</code>|only={{l4d2}}}}
{{Fl|1048576|<code>LYINGDOWN</code>|only={{l4d2}}}}

Revision as of 02:39, 25 August 2021


NavAttributeRegion:

Effects of these attributes are found at the List of L4D Series Nav Mesh Attributes page.

EMPTY : [2]
STOP_SCAN : [4] !FGD
BATTLESTATION : [32]
FINALE : [64]
PLAYER_START (Mission start) : [128]
BATTLEFIELD : [256]
NOT_CLEARABLE : [1024]
CHECKPOINT : [2048]
OBSCURED : [4096] !FGD (Left 4 Dead)
NO_MOBS : [8192]
THREAT : [16384] !FGD
RESCUE_VEHICLE : [32768] !FGD (Left 4 Dead)
RESCUE_CLOSET : [65536] !FGD (Left 4 Dead)
NOTHREAT : [524288] (only in Left 4 Dead 2)
LYINGDOWN : [1048576] (only in Left 4 Dead 2)
Note.pngNote:In Left 4 Dead 2, these values are also usable with the spawn attribute methods found in theTerrorNavAreaVScript class.