Point playermoveconstraint: Difference between revisions
		
		
		
		
		
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| m (how about a source engine icon) |  (-added see also, remove less relevant kio) | ||
| Line 1: | Line 1: | ||
| {{base point|point_playermoveconstraint}} When given the<code>TurnOn</code>input, it constrains any players already-within a set radius around itself, then slowing them down when they get close to the edge of the radius. | |||
| == Keyvalues == | == Keyvalues == | ||
| Line 5: | Line 5: | ||
| {{KV|Constraint Width|float|intn=width|Width of the constraint edge. This is the distance in which to start slowing players down as they approach the edge of the radius.}} | {{KV|Constraint Width|float|intn=width|Width of the constraint edge. This is the distance in which to start slowing players down as they approach the edge of the radius.}} | ||
| {{KV|Speed Factor|float|intn=speedfactor|Factor applied to the player's max speed as they approach the radius edge.}} | {{KV|Speed Factor|float|intn=speedfactor|Factor applied to the player's max speed as they approach the radius edge.}} | ||
| {{KV  | {{KV Targetname}} | ||
| == Inputs == | == Inputs == | ||
| {{IO|TurnOn|Start constraining any players already within the radius.}} | {{IO|TurnOn|Start constraining any players already within the radius.}} | ||
| {{IO|TurnOff|Stop constraining any players previously constrained.}} | {{IO|TurnOff|Stop constraining any players previously constrained.}} | ||
| == Outputs == | == Outputs == | ||
| {{IO|OnConstraintBroken|Fired when a player breaks through the constraint. {{PlCal}}}} | {{IO|OnConstraintBroken|Fired when a player breaks through the constraint. {{PlCal}}}} | ||
| == See Also ==  | |||
| * [[trigger_auto_crouch]] | |||
| * [[trigger_playermovement]] | |||
Revision as of 12:01, 6 October 2022
Template:Base point When given theTurnOninput, it constrains any players already-within a set radius around itself, then slowing them down when they get close to the edge of the radius.
Keyvalues
- Radius (radius) <float>
- Radius to find players to constrain.
- Constraint Width (width) <float>
- Width of the constraint edge. This is the distance in which to start slowing players down as they approach the edge of the radius.
- Speed Factor (speedfactor) <float>
- Factor applied to the player's max speed as they approach the radius edge.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- TurnOn
- Start constraining any players already within the radius.
- TurnOff
- Stop constraining any players previously constrained.
Outputs
- OnConstraintBroken
- Fired when a player breaks through the constraint. Template:PlCal