Template:Fl NavAttributeRegion: Difference between revisions
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Note:Effects of the attributes can be read at the List of L4D Series Nav Mesh Attributes page.
(modified link in note to avoid double redirects.) |
(Fixed 'navigation mesh' page link; Formatted all the attributes as <code> text;few trivial minor changes) |
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Line 3: | Line 3: | ||
</noinclude> | </noinclude> | ||
{{ScrollBox|title=NavAttributeRegion| | {{ScrollBox|title=NavAttributeRegion| | ||
These are the only attributes that can be applied | These are the ''only'' attributes that can be applied; any other attributes must be done with alternative methods, like editing the [[Navigation Meshes|navigation mesh]] manually. | ||
* 2 : | * 2 :<code>EMPTY</code> (no wanderers) | ||
* 32 : | * 32 :<code>BATTLESTATION</code> | ||
* 64 : | * 64 :<code>FINALE</code> | ||
* 128 : | * 128 :<code>PLAYER_START</code> | ||
* 256 : | * 256 :<code>BATTLEFIELD</code> | ||
* 1024 : | * 1024 :<code>NOT_CLEARABLE</code> | ||
* 2048 : | * 2048 :<code>CHECKPOINT</code> | ||
* 4096 : | * 4096 :<code>OBSCURED</code> | ||
* 8192 : | * 8192 :<code>NO_MOBS</code> | ||
* 32768 : | * 32768 :<code>RESCUE_VEHICLE</code> | ||
* 65536 : | * 65536 :<code>RESCUE_CLOSET</code> | ||
* 524288 : | * 524288 :<code>NOTHREAT</code> {{l4d2}} | ||
* 1048576 : | * 1048576 :<code>LYINGDOWN</code> {{l4d2}} | ||
}}<noinclude> | }}<noinclude> | ||
{{note|Effects of the attributes can be read at the [[List of L4D Series Nav Mesh Attributes]] page.}} | |||
[[Category:Flag Templates|NavAttributeRegion]] | [[Category:Flag Templates|NavAttributeRegion]] | ||
</noinclude> | </noinclude> |
Revision as of 04:44, 12 August 2021
NavAttributeRegion:
These are the only attributes that can be applied; any other attributes must be done with alternative methods, like editing the navigation mesh manually.
