Tf logic boss battle: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Removed all KVs since the entity doesn't exist. 'Boss Battle' doesn't exist on tf wiki, so no link for it)
m (whoops, wrong class name)
Line 3: Line 3:
{{tf2 point|tf_logic_boss_battle}} This was used to detect a Boss Battle map, a sub-gamemode for [https://wiki.teamfortress.com/wiki/Raid Raid] mode, which is an early iteration of [https://wiki.teamfortress.com/wiki/Mann_vs._Machine Mann vs. Machine]. The code for the gamemode still exists, but is now entirely disabled.
{{tf2 point|tf_logic_boss_battle}} This was used to detect a Boss Battle map, a sub-gamemode for [https://wiki.teamfortress.com/wiki/Raid Raid] mode, which is an early iteration of [https://wiki.teamfortress.com/wiki/Mann_vs._Machine Mann vs. Machine]. The code for the gamemode still exists, but is now entirely disabled.


{{code class|CMannVsMachineLogic|tf_boss_battle_logic.cpp}}
{{code class|CBossBattleLogic|tf_boss_battle_logic.cpp}}


== See Also ==
== See Also ==
*{{ent|tf_logic_raid}}
*{{ent|tf_logic_raid}}
*{{ent|tf_logic_mann_vs_machine}}
*{{ent|tf_logic_mann_vs_machine}}

Revision as of 09:23, 23 July 2021

Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
Info-red.png
This entity is not in the game by default, but got left over in the FGD.
This feature is not available anymore.

Team Fortress 2 tf_logic_boss_battle is a point entity available in Team Fortress 2 Team Fortress 2. This was used to detect a Boss Battle map, a sub-gamemode for Raid mode, which is an early iteration of Mann vs. Machine. The code for the gamemode still exists, but is now entirely disabled.

C++ In code, it is represented by theCBossBattleLogicclass, defined in thetf_boss_battle_logic.cppfile.

See Also