Tf logic raid: Difference between revisions
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m (linked raid to tf wiki's (it exists although incomplete), and added {{code class}} for consistency I guess) |
m (rephrasal of the "code is disabled" sentence. Also clarifies the leftover FGD entry and its tendency to mislead content creators.) |
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Line 1: | Line 1: | ||
{{obsolete|entity=1}} | {{obsolete|entity=1}} | ||
{{Ent_not_in_game}} | {{Ent_not_in_game}} | ||
{{tf2 point|tf_logic_raid}} This was used to detect a [https://wiki.teamfortress.com/wiki/Raid Raid] map, a gamemode for an early iteration of [https://wiki.teamfortress.com/wiki/Mann_vs._Machine Mann vs. Machine]. | {{tf2 point|tf_logic_raid}} This was used to detect a [https://wiki.teamfortress.com/wiki/Raid Raid] map, a gamemode for an early iteration of [https://wiki.teamfortress.com/wiki/Mann_vs._Machine Mann vs. Machine]. A well-built FGD entry of this entity is also left behind undisabled, misleading that its in a state of ready-to-use, when the majority of Raid's functionality (including its FGD entries) are not present. | ||
{{code class|CRaidLogic|tf_raid_logic.cpp}} | {{code class|CRaidLogic|tf_raid_logic.cpp}} |
Revision as of 05:44, 28 January 2022

This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.

This entity is not in the game by default, but got left over in the FGD.
This feature is not available anymore.
This feature is not available anymore.
tf_logic_raid
is a point entity available in Team Fortress 2. This was used to detect a Raid map, a gamemode for an early iteration of Mann vs. Machine. A well-built FGD entry of this entity is also left behind undisabled, misleading that its in a state of ready-to-use, when the majority of Raid's functionality (including its FGD entries) are not present.