Tf logic raid: Difference between revisions

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m (using ent template instead)
m (linked raid to tf wiki's (it exists although incomplete), and added {{code class}} for consistency I guess)
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{{obsolete|entity=1}}
{{obsolete|entity=1}}
{{Ent_not_in_game}}
{{Ent_not_in_game}}
{{tf2 point|tf_logic_raid}} This was used to detect a Raid map, a gamemode for an early iteration of [https://wiki.teamfortress.com/wiki/Mann_vs._Machine Mann vs. Machine]. The code for the gamemode still exists, but is now entirely disabled.
{{tf2 point|tf_logic_raid}} This was used to detect a [https://wiki.teamfortress.com/wiki/Raid Raid] map, a gamemode for an early iteration of [https://wiki.teamfortress.com/wiki/Mann_vs._Machine Mann vs. Machine]. The code for the gamemode still exists, but is now entirely disabled.
 
{{code class|CRaidLogic|tf_raid_logic.cpp}}


== See Also ==
== See Also ==
*{{ent|tf_logic_boss_battle}}
*{{ent|tf_logic_boss_battle}}
*{{ent|tf_logic_mann_vs_machine}}
*{{ent|tf_logic_mann_vs_machine}}

Revision as of 09:17, 23 July 2021

Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
Info-red.png
This entity is not in the game by default, but got left over in the FGD.
This feature is not available anymore.

Team Fortress 2 tf_logic_raid is a point entity available in Team Fortress 2 Team Fortress 2. This was used to detect a Raid map, a gamemode for an early iteration of Mann vs. Machine. The code for the gamemode still exists, but is now entirely disabled.

C++ In code, it is represented by theCRaidLogicclass, defined in thetf_raid_logic.cppfile.

See Also