Template:KV Studiomodel:zh-cn: Difference between revisions
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1416006136 (talk | contribs) (Created page with "{{ScrollBox|title=Studiomodel| {{KV|World Model|intn=model|string|此实体应显示的模型。 128 个字符限制。}} {{KV|Skin|intn=skin|int|一些模型有多...") |
1416006136 (talk | contribs) m (Update Template:KV to Template:KV:zh-cn) |
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{{ScrollBox|title=Studiomodel| | {{ScrollBox|title=Studiomodel| | ||
{{KV|World Model|intn=model|string|此实体应显示的[[model|模型]]。 128 个字符限制。}} | {{KV:zh-cn|World Model|intn=model|string|此实体应显示的[[model|模型]]。 128 个字符限制。}} | ||
{{KV|Skin|intn=skin|int|一些模型有多个 [[$texturegroup|skins]]。该值从索引中选择,从 0 开始。{{tip:zh-cn|Hammer 的模型浏览器如果您使用它来查看不同的 skin,则会自动更新该值。}}}} | {{KV:zh-cn|Skin|intn=skin|int|一些模型有多个 [[$texturegroup|skins]]。该值从索引中选择,从 0 开始。{{tip:zh-cn|Hammer 的模型浏览器如果您使用它来查看不同的 skin,则会自动更新该值。}}}} | ||
{{KV|Model Scale|intn=modelscale|float|模型大小的乘数。|since={{Src13}}}} | {{KV:zh-cn|Model Scale|intn=modelscale|float|模型大小的乘数。|since={{Src13}}}} | ||
{{KV Shadow:zh-cn}} | {{KV Shadow:zh-cn}} | ||
{{KV Reflection:zh-cn}} | {{KV Reflection:zh-cn}} |
Revision as of 23:06, 2 October 2021
Studiomodel:
- Skin
(skin)
<integer> - 一些模型有多个 skins。该值从索引中选择,从 0 开始。Template:Tip:zh-cn
- Model Scale
(modelscale)
<float> (存在于自以来)
- 模型大小的乘数。
Shadow:
- Disable Shadows (disableshadows) <boolean>
- Prevents the entity from creating cheap render-to-texture shadows, or lightmap shadows if the entity is a prop_static. Does not affect shadow mapping.
- Disable Receiving Shadows (disablereceiveshadows) <boolean>
- Prevent the entity from receiving dynamic shadows on itself.
- Shadow Cast Distance (shadowcastdist) <integer> !FGD
- Sets how far the entity casts dynamic shadows. 0 means default distance from the shadow_control entity.
- Disable Shadow Depth (disableshadowdepth) <boolean> (in all games since
)
- Used to disable rendering into shadow depth (for projected textures) for this entity.
- Disable flashlight (disableflashlight) <boolean> (in all games since
)
- Used to disable projected texture lighting and shadows on this entity.
- Projected Texture Cache (shadowdepthnocache) <integer choices> (in all games since
)
- Used to hint projected texture system whether it is sufficient to cache shadow volume of this entity or to force render it every frame instead.
Choices - 0 : Default
- 1 : No cache - render every frame
- 2 : Cache it - render only once
Reflection: