Tf dropped weapon: Difference between revisions

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(Created entity page. [Information from the Jungle Inferno leak of TF2. Help me fact check the page.])
 
(Stylized the "convars" section to be same as env_fire; Omit "Category:Entities" as templates apply it already; "|base=1" param for "KV"/"I" templates (Yes Template:I_BaseAnimating doesn't support params yet, ill add it to my trello todo list))
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{{code class|CTFDroppedWeapon|tf_dropped_weapon.cpp}}
{{code class|CTFDroppedWeapon|tf_dropped_weapon.cpp}}


==Dedicated Console Variables and Commands==
==ConVars/Commands==
;tf_dropped_weapon <float>
{{varcom|start}}
:The lifetime of this entity in seconds.
{{varcom|tf_dropped_weapon|30|Arbitrary number ([[float]])|Sets the lifetime of<code>tf_dropped_weapon</code>entities.}}
{{varcom|end}}


==Keyvalues==
==Keyvalues==
{{KV BaseAnimating}}
{{KV BaseAnimating|base=1}}
{{KV BaseEntity}}
{{KV BaseEntity|base=1}}


==Inputs==
==Inputs==
{{I TFTeam}}
{{I TFTeam}}
{{I BaseAnimating}}
{{I BaseAnimating|base=1}}
{{I BaseEntity}}
{{I BaseEntity|base=1}}


==Outputs==
==Outputs==
{{O BaseAnimating}}
{{O BaseAnimating}}
{{O BaseEntity}}
{{O BaseEntity}}
[[Category:Entities]]

Revision as of 11:54, 14 June 2021

Team Fortress 2 tf_dropped_weapon is a point entity available in Team Fortress 2 Team Fortress 2. This entity is used for dropped weapons and will store its weapon information from the player held weapon.

Players can perform a pickup option by performing +use_action_slot_item while looking at this entity, and take the dropped weapon to be used as a player weapon. If the dropped weapon is a medigun then its charge will either slowly drop to 0% or, if the player suicided, set to 0%.

Note.pngNote:Upon picking up a dropped weapon, the original held weapon will not be returned.
Icon-Bug.pngBug:Spawning this entity through ent_create will crash the game if the model KV is set, but not the actual item object.  [todo tested in ?]
C++ In code, it is represented by theCTFDroppedWeaponclass, defined in thetf_dropped_weapon.cppfile.

ConVars/Commands

Cvar/Command Parameters or default value Descriptor Effect
tf_dropped_weapon 30 Arbitrary number (float) Sets the lifetime oftf_dropped_weaponentities.

Keyvalues

Note.pngNote:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history


Inputs

SetTeam <integerRedirectInput/integer>
Changes the entity's team.
Note.pngNote:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history


Outputs

Note.pngNote:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history