Point surroundtest: Difference between revisions
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Note:Also available in
Left 4 Dead and
Left 4 Dead 2, but !FGD. See FGD Code for these games.
No edit summary |
m (removed invalid parameter from O_BaseEntity; Removed some newlines) |
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==Keyvalues== | ==Keyvalues== | ||
{{KV BaseEntity|csgo=1}} | {{KV BaseEntity|csgo=1}} | ||
==Inputs== | ==Inputs== | ||
{{IO|FireCorrectOutput|Fires an output based on the current speaker configuration.|}} | {{IO|FireCorrectOutput|Fires an output based on the current speaker configuration.|}} | ||
{{I BaseEntity|csgo=1}} | {{I BaseEntity|csgo=1}} | ||
==Outputs== | ==Outputs== | ||
{{IO|On2Speakers|Fires an output if 2 Speakers are selected.|}} | {{IO|On2Speakers|Fires an output if 2 Speakers are selected.|}} | ||
{{IO|On4Speakers|Fires an output if 4 Speakers are selected.|}} | {{IO|On4Speakers|Fires an output if 4 Speakers are selected.|}} | ||
{{IO|On51Speakers|Fires an output if a 5.1 Sound System is selected.|}} | {{IO|On51Speakers|Fires an output if a 5.1 Sound System is selected.|}} | ||
{{O BaseEntity | {{O BaseEntity}} | ||
==FGD Code== | ==FGD Code== | ||
This is a copy of the FGD code found in {{css}} and {{csgo}}, and is only here for {{l4d}} and {{l4d2}}. | This is a copy of the FGD code found in {{css}} and {{csgo}}, and is only here for {{l4d}} and {{l4d2}}. |
Revision as of 13:41, 31 May 2021
Template:Base point multi. It identifies the server host's currently used speaker configuration setting by checking thesnd_surround_speakerscommand's value. When given theFireCorrectOutput
input, an unique output is returned depending only on the following speaker configurations:
- 2 Speakers
- 4 Speakers
- 5.1 Sound System



Keyvalues
Inputs
- FireCorrectOutput
- Fires an output based on the current speaker configuration.
Outputs
- On2Speakers
- Fires an output if 2 Speakers are selected.
- On4Speakers
- Fires an output if 4 Speakers are selected.
- On51Speakers
- Fires an output if a 5.1 Sound System is selected.
FGD Code
This is a copy of the FGD code found in and
, and is only here for
and
.
@PointClass base(Targetname) size(-8 -8 -8, 8 8 8) = point_surroundtest : "Surround Sound Test" [ input FireCorrectOutput(void) : "Fire output based on snd_surround_speaker cvar value" output On2Speakers(void) : "Fired if player is using 2 speakers." output On4Speakers(void) : "Fired if player is using 4 speakers." output On51Speakers(void) : "Fired if player is using 5.1 speakers." ]