Tf weapon slap: Difference between revisions
Jump to navigation
Jump to search
Note:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history
m (Fixed grammar errors and added base entity KVs and IOs.) |
(Expanded the description; Replaced 'I WeaponSpawn' template with 'I BaseAnimating"; May tidy up 'I BaseAnimating' template soon, but 'KV BaseAnimating' is first (That former template is actually a wrapper template of weapons from the CS / L4D series!)) |
||
Line 1: | Line 1: | ||
{{tf2 point|tf_weapon_slap}} | {{tf2 point|tf_weapon_slap}} The entity belonging to the [http://wiki.teamfortress.com/wiki/Hot_Hand Hot Hand] melee weapon, equippable by the [http://wiki.teamfortress.com/wiki/Pyro Pyro]. When manually spawned with the{{ent|ent_create}}command, it will permanently stay static and do nothing. | ||
This entity is only for internal use, specifically for code that runs when a player respawns. It is only of interest to scripters, or mappers involved in complex [[I/O]]. | |||
This entity is | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV BaseEntity}} | {{KV BaseEntity|base=1}} | ||
{{KV BaseAnimating|base=1}} | |||
==Inputs== | ==Inputs== | ||
{{I Weapon}} | {{I Weapon}} | ||
{{I | {{I BaseEntity|base=1}} | ||
{{I BaseAnimating|base=1}} | |||
==Outputs== | ==Outputs== | ||
{{O | {{O BaseEntity}} |
Revision as of 19:35, 25 May 2021
tf_weapon_slap
is a point entity available in Team Fortress 2. The entity belonging to the Hot Hand melee weapon, equippable by the Pyro. When manually spawned with theent_createcommand, it will permanently stay static and do nothing.
This entity is only for internal use, specifically for code that runs when a player respawns. It is only of interest to scripters, or mappers involved in complex I/O.
Keyvalues

Inputs
- HideWeapon !FGD
- If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
