Player weaponstrip: Difference between revisions
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Bug:In the 
Portal series, the player's weapon will lower and become non-functional, but will not actually disappear. [todo tested in ?]
Note:In multiplayer, only the
(Use workaround template and BaseEntity templates) |
(Remove entity description header, move multiplayer note to top of article) |
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{{Entity also in GoldSrc}} | {{Entity also in GoldSrc}} | ||
{{base point|player_weaponstrip}} | {{base point|player_weaponstrip}} This entity strips the player of their weapons and/or suit. | ||
This entity strips the player of their weapons and/or suit. | |||
{{bug|In the {{portal}}{{portal2}} Portal series, the player's weapon will lower and become non-functional, but will not actually disappear.}} | {{bug|In the {{portal}}{{portal2}} Portal series, the player's weapon will lower and become non-functional, but will not actually disappear.}} | ||
:{{workaround|Fire a DisableDraw input to the <code>viewmodel</code> entity with a slight delay after triggering the weaponstrip. (This does ''not'' prevent later picked up weapons from appearing.)}} | :{{workaround|Fire a DisableDraw input to the <code>viewmodel</code> entity with a slight delay after triggering the weaponstrip. (This does ''not'' prevent later picked up weapons from appearing.)}} | ||
{{note|In multiplayer, only the <code>!activator</code> is targeted. This means the input needs to be fired as a result of a player interaction, such as touching a trigger or pressing a button. In games with [[VScript]], <code>EntFireByHandle()</code> can instead be used to fire the input with a specific player as the activator.}} | |||
== Keyvalues == | == Keyvalues == | ||
Line 13: | Line 11: | ||
== Inputs == | == Inputs == | ||
{{IO|Strip|Strip player's weapons}} | {{IO|Strip|Strip player's weapons}} | ||
{{IO|StripWeaponsAndSuit|Strip player's weapons and suit | {{IO|StripWeaponsAndSuit|Strip player's weapons and suit}} | ||
{{I BaseEntity}} | {{I BaseEntity}} | ||
Revision as of 15:44, 7 May 2021

This entity is also available as [[{{{1}}}|{{{1}}}]] for the Half-Life Engine.
Template:Base point This entity strips the player of their weapons and/or suit.



Workaround:Fire a DisableDraw input to the
viewmodel
entity with a slight delay after triggering the weaponstrip. (This does not prevent later picked up weapons from appearing.)

!activator
is targeted. This means the input needs to be fired as a result of a player interaction, such as touching a trigger or pressing a button. In games with VScript, EntFireByHandle()
can instead be used to fire the input with a specific player as the activator.Keyvalues
Inputs
- Strip
- Strip player's weapons
- StripWeaponsAndSuit
- Strip player's weapons and suit
Outputs
See also
- trigger_weapon_strip - Similiar brush entity.