Template:KV BaseSwarmAlien: Difference between revisions

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(Alien Swarm NPC keyvalue template for shared KV.)
 
(Added Reactive Drop keyvalues)
 
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{{KV|Visible when asleep|intn=visiblewhenasleep|bool|If true, this alien will still get drawn even when asleep (useful for aliens you see far below you).}}
{{KV|Visible when asleep|intn=visiblewhenasleep|bool|If true, this alien will still get drawn even when asleep (useful for aliens you see far below you).}}
{{KV|Start Burrowed|intn=startburrowed|bool|Makes this alien start burrowed. Normally set by {{ent|asw_spawner}} or {{ent|asw_holdout_spawner}}.|nofgd=1}}
{{KV|Start Burrowed|intn=startburrowed|bool|Makes this alien start burrowed. Normally set by {{ent|asw_spawner}} or {{ent|asw_holdout_spawner}}.|nofgd=1}}
{{KV|Can be ignited by fire|intn=flammable|bool|If false, this alien will not be ignited by fire.|only={{asrd}}}}
{{KV|Can be electro stunned by tesla gun|intn=teslable|bool|If true, this alien can be electro stunned by tesla gun.|only={{asrd}}}}
{{KV|Can be frozen|intn=freezable|bool|If true, this alien can be frozen by freeze grenade or turret.|only={{asrd}}}}
{{KV|Can flinch|intn=flinchable|bool|If true, this alien works as usual. If false, the alien doesn't flinch on taken damage.|only={{asrd}}}}
{{KV|Health bonus|intn=healthbonus|integer|The amount of health to add to an alien.|only={{asrd}}}}
{{KV|Size scale|intn=sizescale|float|The factor used to scale alien size. Don't use 0.|only={{asrd}}}}
{{KV|Run speed scale|intn=speedscale|float|The factor used to scale alien run speed. Don't use 0.|only={{asrd}}}}
}}<noinclude>[[Category:Keyvalue Templates|BaseSwarmAlien]]</noinclude>
}}<noinclude>[[Category:Keyvalue Templates|BaseSwarmAlien]]</noinclude>

Latest revision as of 09:26, 7 May 2021

BaseSwarmAlien:
Visible when asleep (visiblewhenasleep) <boolean>
If true, this alien will still get drawn even when asleep (useful for aliens you see far below you).
Start Burrowed (startburrowed) <boolean> !FGD
Makes this alien start burrowed. Normally set by asw_spawner or asw_holdout_spawner.
Can be ignited by fire (flammable) <boolean> (only in Alien Swarm: Reactive Drop)
If false, this alien will not be ignited by fire.
Can be electro stunned by tesla gun (teslable) <boolean> (only in Alien Swarm: Reactive Drop)
If true, this alien can be electro stunned by tesla gun.
Can be frozen (freezable) <boolean> (only in Alien Swarm: Reactive Drop)
If true, this alien can be frozen by freeze grenade or turret.
Can flinch (flinchable) <boolean> (only in Alien Swarm: Reactive Drop)
If true, this alien works as usual. If false, the alien doesn't flinch on taken damage.
Health bonus (healthbonus) <integer> (only in Alien Swarm: Reactive Drop)
The amount of health to add to an alien.
Size scale (sizescale) <float> (only in Alien Swarm: Reactive Drop)
The factor used to scale alien size. Don't use 0.
Run speed scale (speedscale) <float> (only in Alien Swarm: Reactive Drop)
The factor used to scale alien run speed. Don't use 0.