Template:KV BaseSwarmAlien

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BaseSwarmAlien:
Visible when asleep (visiblewhenasleep) <boolean>
If true, this alien will still get drawn even when asleep (useful for aliens you see far below you).
Start Burrowed (startburrowed) <boolean> !FGD
Makes this alien start burrowed. Normally set by asw_spawner or asw_holdout_spawner.
Can be ignited by fire (flammable) <boolean> (only in Alien Swarm: Reactive Drop)
If false, this alien will not be ignited by fire.
Can be electro stunned by tesla gun (teslable) <boolean> (only in Alien Swarm: Reactive Drop)
If true, this alien can be electro stunned by tesla gun.
Can be frozen (freezable) <boolean> (only in Alien Swarm: Reactive Drop)
If true, this alien can be frozen by freeze grenade or turret.
Can flinch (flinchable) <boolean> (only in Alien Swarm: Reactive Drop)
If true, this alien works as usual. If false, the alien doesn't flinch on taken damage.
Health bonus (healthbonus) <integer> (only in Alien Swarm: Reactive Drop)
The amount of health to add to an alien.
Size scale (sizescale) <float> (only in Alien Swarm: Reactive Drop)
The factor used to scale alien size. Don't use 0.
Run speed scale (speedscale) <float> (only in Alien Swarm: Reactive Drop)
The factor used to scale alien run speed. Don't use 0.