Env beverage: Difference between revisions

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{{KV BaseEntity|css=1}}
{{KV Targetname}}


==Inputs==
==Inputs==
{{IO|Activate|Enable this dispenser. There is no way to deactivate it.}}
{{IO|Activate|Same as Use. Dispenses a can}}
{{I BaseEntity|prel4d=1}}
 
==Outputs==
{{O BaseEntity|l4d=1}}

Revision as of 07:01, 30 October 2022

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Template:Base point It is a Half-Life legacy entity: the beverage dispenser. This entity dispenses soda cans (item_sodacan) when +used.

These are not used for the dispensers in Half-Life 2. Those are done with a func_button and point_template.

Note.pngNote:This uses models/can.mdl by default, you will need to provide your own model as this one is not present.
C++ In code, it is represented by theCEnvBeverageclass, defined in theeffects.cppfile.

Keyvalues

Capacity (health) <integer>
Number of cans in the dispenser.
Beverage Type (beveragetype) <choices>
Type of the cans.
  • 0: Coca-Cola
  • 1: Sprite
  • 2: Diet Coke
  • 3: Orange
  • 4: Surge
  • 5: Moxie
  • 6: Random
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Activate
Same as Use. Dispenses a can