Trigger super armor: Difference between revisions

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{{lang|title=trigger_super_armor}}
{{ent not in fgd}}
{{ent not in fgd}}
{{obsolete|entity=1}}
{{obsolete|entity=1}}
{{hl2 brush|trigger_super_armor}} This entity may have been an early version of the suit chargers used inside the Citadel, which recharge health and suit power faster than regular. Instead of recharging the suit to 200 however, this entity would recharge it to the value of the <code>sk_max_super_armor</code> [[ConVar]] (default 500). The engine does not recognize this entity because the CPP file is not in the solution.<br />{{code class|CTriggerSuperArmor|trigger_super_armor.cpp}}
{{entity|trigger_super_armor|type=e2}} This entity may have been an early version of the suit chargers used inside the Citadel, which recharge health and suit power faster than regular. Instead of recharging the suit to 200 however, this entity would recharge it to the value of the <code>sk_max_super_armor</code> [[ConVar]] (default 500). The engine does not recognize this entity because the CPP file is not in the solution.<br />{{code class|CTriggerSuperArmor|trigger_super_armor.cpp}}
{{todo|If this entity isn't in-game, and isn't in the FGD, why is there a page for it?}}
{{todo|If this entity isn't in-game, and isn't in the FGD, why is there a page for it?}}

Revision as of 08:36, 24 January 2023

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Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.
Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.

Template:Entity This entity may have been an early version of the suit chargers used inside the Citadel, which recharge health and suit power faster than regular. Instead of recharging the suit to 200 however, this entity would recharge it to the value of the sk_max_super_armor ConVar (default 500). The engine does not recognize this entity because the CPP file is not in the solution.

C++ In code, it is represented by theCTriggerSuperArmorclass, defined in thetrigger_super_armor.cppfile.
Todo: If this entity isn't in-game, and isn't in the FGD, why is there a page for it?