Template:WeaponSpawn: Difference between revisions
		
		
		
		
		
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| m (displayed {{Fl WeaponSpawnOptionalScavenge}} for this page) | m (god damn, here we go, modelwarning key) | ||
| Line 1: | Line 1: | ||
| <noinclude> | <noinclude> | ||
| __NOTOC__ | __NOTOC__ | ||
| This template has a few, but notable configurable parameters, as not all weapon spawn entities share the same quirks, while some in L4D1 and L4D2 have [[FGD]] differences.<br> | |||
| Parameters: | |||
| <pre>{{WeaponSpawn|optionalscavenge=1}}</pre> | <pre>{{WeaponSpawn|optionalscavenge=1}}</pre> | ||
| <code>optionalscavenge</code>- Display keyvalues for<code>WeaponSpawnOptionalScavenge</code>. | |||
| <pre>{{WeaponSpawn|modelwarning=1}}</pre> | |||
| <code>modelwarning</code>- For [[weapon_spawn]], shows a big TODO about setting custom models. | |||
| </noinclude> | </noinclude> | ||
| == Keyvalues == | == Keyvalues == | ||
| {{KV WeaponSpawn}} | <includeonly> | ||
| {{#if:{{{modelwarning|}}}|{{KV WeaponSpawn|modelwarning=1}}|{{KV WeaponSpawn}}}} | |||
| </includeonly> | |||
| <noinclude> | |||
| {{KV WeaponSpawn|modelwarning=1}} | |||
| </noinclude> | |||
| == Flags == | == Flags == | ||
Revision as of 12:53, 22 March 2021
This template has a few, but notable configurable parameters, as not all weapon spawn entities share the same quirks, while some in L4D1 and L4D2 have FGD differences.
Parameters:
{{WeaponSpawn|optionalscavenge=1}}
optionalscavenge- Display keyvalues forWeaponSpawnOptionalScavenge.
{{WeaponSpawn|modelwarning=1}}
modelwarning- For weapon_spawn, shows a big TODO about setting custom models.
Keyvalues
- Count (count) <integer>
- Max number of weapons given before disappearing.
- Weapon Skin (weaponskin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float>
- Set a custom glow range for this spawner. 0 means use the default range.
- Glow Backface Multiple (glowbackfacemult)  <float> (only in  ) !FGD ) !FGD
- If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.
Flags
- Enable Physics : [1]
- Must Exist : [2]
- Add to director scavenge list : [65536]
- Todo: What does this flag mean?
