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A object defined within the [[Source Engine]] as having characteristics which differentiate it from the world. There are three main types of entities | A object defined within the [[Source Engine]] as having characteristics which differentiate it from the world. | ||
There are three main types of entities: | |||
* '''Brush entities''' are built from brushes and include things such as triggers, doors, and rain. | |||
* '''Model entities''' are what most people think of as entities, and include static, dynamic, and physics-based props. | |||
* '''Logic entities''' are invisible entities that affect the game, including AI managers, lights, and choreography. | |||
See [[List of entities]] for detailed descriptions on specific entities. | See [[List of entities]] for detailed descriptions on specific entities. |
Revision as of 22:07, 9 February 2006
A object defined within the Source Engine as having characteristics which differentiate it from the world.
There are three main types of entities:
- Brush entities are built from brushes and include things such as triggers, doors, and rain.
- Model entities are what most people think of as entities, and include static, dynamic, and physics-based props.
- Logic entities are invisible entities that affect the game, including AI managers, lights, and choreography.
See List of entities for detailed descriptions on specific entities.