$metalness: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Created page with "$basecolor texture would multiple this mask to produce a final diffuse map")
 
m (added category)
Line 1: Line 1:
$basecolor texture would multiple this mask to produce a final diffuse map
$basecolor texture would multiple this mask to produce a final diffuse map.
 
[[Category:List of Shader Parameters|S]]

Revision as of 14:07, 21 March 2021

$basecolor texture would multiple this mask to produce a final diffuse map.