Env texturetoggle: Difference between revisions
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Tip:You can fire
(Added a useful tip) |
(Added example VMT with the ToggleTexture proxy.) |
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In order for <code>env_texturetoggle</code> to work properly, your overlay or at least one face of your brush must use a [[VMT]] material with the <code>[[List Of Material Proxies#Texture manipulation|ToggleTexture</code> proxy]] defined and pointing to an animated [[VTF]] file with at least two frames. | In order for <code>env_texturetoggle</code> to work properly, your overlay or at least one face of your brush must use a [[VMT]] material with the <code>[[List Of Material Proxies#Texture manipulation|ToggleTexture</code> proxy]] defined and pointing to an animated [[VTF]] file with at least two frames. | ||
Such a VMT file could look like this: | |||
<source lang=php> | |||
LightmappedGeneric | |||
{ | |||
$basetexture "path/to/a/VTF/file/with/multiple/frames" | |||
Proxies | |||
{ | |||
ToggleTexture | |||
{ | |||
ToggleTextureVar $basetexture | |||
ToggleTextureFrameNumVar $frame | |||
} | |||
} | |||
} | |||
</source> | |||
{{code class|CTextureToggle|env_texturetoggle.cpp}} | {{code class|CTextureToggle|env_texturetoggle.cpp}} | ||
{{tip|You can fire [[AddOutput]] | {{tip|You can fire <code>[[AddOutput]] texframeindex #</code> which will change the texture's frame index without needing this entity.}} | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 11:42, 16 March 2021

Template:Base point It allows you to change the textures on brush entities or overlays.
In order for env_texturetoggle
to work properly, your overlay or at least one face of your brush must use a VMT material with the ToggleTexture
proxy defined and pointing to an animated VTF file with at least two frames.
Such a VMT file could look like this:
LightmappedGeneric
{
$basetexture "path/to/a/VTF/file/with/multiple/frames"
Proxies
{
ToggleTexture
{
ToggleTextureVar $basetexture
ToggleTextureFrameNumVar $frame
}
}
}

AddOutput texframeindex #
which will change the texture's frame index without needing this entity.Keyvalues
- Target Brush(es) (target) ([todo internal name (i)]) <targetname>
- Name of the brushes or info_overlays. All
ToggleTexture
materials on all entities (including sprites) matching the targetname will be affected.
Inputs
- IncrementTextureIndex
- Increments target brush's current texture frame by one.
- SetTextureIndex <integer >
- Sets target brush's texture frame to the specified index.