Template:KV CBaseAnimating: Difference between revisions
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m (Model scale is only available in CS:GO) |
(Model scale is not available in Source SDK 2007, but it is available in Source SDK 2013. Whether or not it was introduced earlier is disputed, needs further research) |
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Line 2: | Line 2: | ||
{{KV|World Model (model)|string|The [[model]] this entity should appear as. 128-character limit.}} | {{KV|World Model (model)|string|The [[model]] this entity should appear as. 128-character limit.}} | ||
{{KV|Skin (skin)|int|Some models have multiple [[$texturegroup|skins]]. This value selects from the index, starting with 0. {{tip|Hammer's model browser automatically updates this value if you use it to view different skins.}}}} | {{KV|Skin (skin)|int|Some models have multiple [[$texturegroup|skins]]. This value selects from the index, starting with 0. {{tip|Hammer's model browser automatically updates this value if you use it to view different skins.}}}} | ||
{{KV|Model Scale (modelscale)|float|A multiplier for the size of the model.| | {{KV|Model Scale (modelscale)|float|A multiplier for the size of the model.|since={{src13}}}} | ||
{{KV Shadow}} | {{KV Shadow}} | ||
{{KV Reflection}} | {{KV Reflection}} |
Revision as of 12:06, 8 August 2020
Studiomodel:
- World Model (model) ([todo internal name (i)]) <string>
- The model this entity should appear as. 128-character limit.
- Skin (skin) ([todo internal name (i)]) <integer>
- Some models have multiple skins. This value selects from the index, starting with 0.
Tip:Hammer's model browser automatically updates this value if you use it to view different skins.
- Model Scale (modelscale) ([todo internal name (i)]) <float> (in all games since
)
- A multiplier for the size of the model.
Shadow:
- Disable Shadows (disableshadows) <boolean>
- Prevents the entity from creating cheap render-to-texture shadows, or lightmap shadows if the entity is a prop_static. Does not affect shadow mapping.
- Disable Receiving Shadows (disablereceiveshadows) <boolean>
- Prevent the entity from receiving dynamic shadows on itself.
- Shadow Cast Distance (shadowcastdist) <integer> !FGD
- Sets how far the entity casts dynamic shadows. 0 means default distance from the shadow_control entity.
- Disable Shadow Depth (disableshadowdepth) <boolean> (in all games since
)
- Used to disable rendering into shadow depth (for projected textures) for this entity.
- Disable flashlight (disableflashlight) <boolean> (in all games since
)
- Used to disable projected texture lighting and shadows on this entity.
- Projected Texture Cache (shadowdepthnocache) <integer choices> (in all games since
)
- Used to hint projected texture system whether it is sufficient to cache shadow volume of this entity or to force render it every frame instead.
Choices - 0 : Default
- 1 : No cache - render every frame
- 2 : Cache it - render only once