Half-Life 2 (Xbox): Difference between revisions
		
		
		
		
		
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For reviews or more information, please click here.
		
	
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[[File:HL2XboxCover.jpg|300px|right]]  | [[File:HL2XboxCover.jpg|300px|right]]  | ||
==Key Differences between Xbox and PC==  | ==Key Differences between Xbox and PC==  | ||
* Runs on a unique branch of {{  | * Runs on a unique branch of {{Source}} [[Source 2004]]. All entity and movement quirks are included, such as [[func_ladder]] and propflying.  | ||
* Locked at 640x480 render resolution and a framerate of 30 FPS.  | * Locked at 640x480 render resolution and a framerate of 30 FPS.  | ||
* Uses file streaming and a unique filetype known as XZP. [[GCFScape]] is able to open these archives.  | * Uses file streaming and a unique filetype known as XZP. [[GCFScape]] is able to open these archives.  | ||
Revision as of 12:52, 6 June 2020
90
This game has received a Metascore® of 90 from Metacritic.For reviews or more information, please click here.
 Half-Life 2 (2004) ported to the original Xbox. See the game page for more information.
Key Differences between Xbox and PC
- Runs on a unique branch of 
 Source 2004. All entity and movement quirks are included, such as func_ladder and propflying. - Locked at 640x480 render resolution and a framerate of 30 FPS.
 - Uses file streaming and a unique filetype known as XZP. GCFScape is able to open these archives.
 - Different content filetypes: Audio and Video were converted to Xbox-specific filetypes.
 - Unique save file structure