Half-Life 2 (Xbox): Difference between revisions
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{{hl2}} '''[[Half-Life 2]]''' (2004) ported to the original Xbox. See the game page for more information. | {{hl2}} '''[[Half-Life 2]]''' (2004) ported to the original Xbox. See the game page for more information. | ||
[[File:HL2XboxCover.jpg|300px|right]] | [[File:HL2XboxCover.jpg|300px|right]] | ||
==Key Differences between Xbox and PC== | |||
* Runs on a unique branch of {{HL2}} [[Source 2004]]. All entity and movement quirks are included, such as [[func_ladder]] and propflying. | |||
* Locked at 640x480 render resolution and a framerate of 30 FPS. | |||
* Uses file streaming and a unique filetype known as XZP. [[GCFScape]] is able to open these archives. | |||
* Different content filetypes: Audio and Video were converted to Xbox-specific filetypes. | |||
* Unique save file structure | |||
[[Category:Valve Games]][[Category:Console Games]] | [[Category:Valve Games]][[Category:Console Games]] |
Revision as of 13:45, 6 June 2020

90
This game has received a Metascore® of 90 from Metacritic.For reviews or more information, please click here.
Half-Life 2 (2004) ported to the original Xbox. See the game page for more information.
Key Differences between Xbox and PC
- Runs on a unique branch of
Source 2004. All entity and movement quirks are included, such as func_ladder and propflying.
- Locked at 640x480 render resolution and a framerate of 30 FPS.
- Uses file streaming and a unique filetype known as XZP. GCFScape is able to open these archives.
- Different content filetypes: Audio and Video were converted to Xbox-specific filetypes.
- Unique save file structure