Half-Life: Alyx Workshop Tools/Modeling: Difference between revisions
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* [[Half-Life: Alyx Workshop Tools/Modeling/Model Creation|Model Creation]] | * [[Half-Life: Alyx Workshop Tools/Modeling/Model Creation|Model Creation]] | ||
* [[Half-Life: Alyx Workshop Tools/ModelDoc Editor|ModelDoc Editor]] | * [[Half-Life: Alyx Workshop Tools/ModelDoc Editor|ModelDoc Editor]] | ||
* [[Half-Life:_Alyx_Workshop_Tools/Custom_Character_Basics|Custom Character Basics]] | |||
* [[Half-Life: Alyx Workshop Tools/Modeling/Model Troubleshooting|Model Troubleshooting]] | * [[Half-Life: Alyx Workshop Tools/Modeling/Model Troubleshooting|Model Troubleshooting]] | ||
* [[Half-Life: Alyx Workshop Tools/Modeling/Common ModelDoc Nodes|Common ModelDoc Nodes]] | * [[Half-Life: Alyx Workshop Tools/Modeling/Common ModelDoc Nodes|Common ModelDoc Nodes]] |
Revision as of 18:26, 27 May 2020
Template:Otherlang2 Half-Life: Alyx ships with two model editors in-engine. Model Editor is the legacy form of the two, which has been around since Dota 2's Workshop Tools, and ModelDoc, which is what Valve has been using internally since then. Valve has not provided much documentation on ModelDoc, but hopefully as the community digs their toes in more, they can find out more info on it. Please make sure to check out ModelDoc Editor to learn more about creating a simple model.
Getting Started
Advanced Features
Supported Model Formats
- FBX
- DMX
- SMD