CS:GO VScript Examples: Difference between revisions
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{{DISPLAYTITLE:CS:GO VScript Examples}} | |||
{{otherlang2 | {{otherlang2 | ||
|ru=Примеры_скриптов_CSGO | |ru=Примеры_скриптов_CSGO | ||
}} | }} | ||
{{csgo}} The following are example [[VScript | {{csgo}} The following are example [[VScript]]s for [[Counter-Strike: Global Offensive]]. | ||
===Find the closest player to a known entity=== | ===Find the closest player to a known entity=== | ||
<source lang=cpp>button <- Entities.FindByName( null, "button_01" ) // find the | <source lang=cpp> | ||
// find an entity named "button_01" and store its handle | |||
button <- Entities.FindByName( null, "button_01" ) | |||
// find the nearest player within 512 hammer units to the button's origin and store their handle. | |||
player <- Entities.FindByClassnameNearest( "player", button.GetOrigin(), 512 ) | |||
</source> | |||
=== Functions to distinguish [[bot]]s and human [[player]]s === | |||
To test players other than the activator, give the functions a parameter that replaces <code>activator</code>. | |||
{| | |||
|- style="vertical-align:top;" | |||
| <source lang=cpp> | |||
// returns true if the activator is a bot | |||
function IsBot() | |||
{ | |||
if (!activator) return false | |||
local ent = null | |||
while ( ent = Entities.FindByClassname(ent, "cs_bot") ) | |||
{ | |||
if (ent == activator) return true | |||
} | |||
return false | |||
} | |||
</source> | |||
| <source lang=cpp> | |||
// returns true if the activator is a human player | |||
function IsHuman() | |||
{ | |||
if (!activator) return false | |||
local ent = null | |||
while ( ent = Entities.FindByClassname(ent, "player") ) | |||
{ | |||
if (ent == activator) return true | |||
} | |||
return false | |||
} | |||
</source> | |||
|- style="vertical-align:top;" | |||
|colspan="2"| <source lang=cpp> | |||
// returns true if the activator is a human player or a bot | |||
function IsPlayer() | |||
{ | |||
// both bots and human players have the classname "player" in this case | |||
return activator && activator.GetClassname() == "player" | |||
} | |||
</source> | </source> | ||
|} | |||
=== Turn decoys into nukes === | === Turn decoys into nukes === | ||
Line 92: | Line 140: | ||
==See also== | ==See also== | ||
*[[ | * [[logic_script]] | ||
*[[ | * [[VScript]] | ||
*[[VScript | * [[VScript Fundamentals]] | ||
* {{sq}} [[Squirrel]] | |||
* [[List of Counter-Strike: Global Offensive Script Functions]] | |||
==External links== | ==External links== |
Revision as of 13:00, 8 May 2021
Template:Otherlang2
The following are example VScripts for Counter-Strike: Global Offensive.
Find the closest player to a known entity
// find an entity named "button_01" and store its handle
button <- Entities.FindByName( null, "button_01" )
// find the nearest player within 512 hammer units to the button's origin and store their handle.
player <- Entities.FindByClassnameNearest( "player", button.GetOrigin(), 512 )
Functions to distinguish bots and human players
To test players other than the activator, give the functions a parameter that replaces activator
.
// returns true if the activator is a bot
function IsBot()
{
if (!activator) return false
local ent = null
while ( ent = Entities.FindByClassname(ent, "cs_bot") )
{
if (ent == activator) return true
}
return false
}
|
// returns true if the activator is a human player
function IsHuman()
{
if (!activator) return false
local ent = null
while ( ent = Entities.FindByClassname(ent, "player") )
{
if (ent == activator) return true
}
return false
}
|
// returns true if the activator is a human player or a bot
function IsPlayer()
{
// both bots and human players have the classname "player" in this case
return activator && activator.GetClassname() == "player"
}
|
Turn decoys into nukes
// The following script is a think script, it can be attached to any entity.
// The Think function will be executed
// as long as the entity is alive and has its thinkfunction set to Think
// This can be found in hammer's sound picker
const EXPLOSION_SOUND = "c4.Explode"
// Called after the entity is spawned
function Precache()
{
self.PrecacheScriptSound( EXPLOSION_SOUND )
}
// Every 0.1 seconds this function checks for decoy_projectiles in the map
// When found, it checks if the decoy is standing still
// If true create an env_explosion, trigger it and kill the decoy
function Think()
{
local decoy = null
while( ( decoy = Entities.FindByClassname( decoy, "decoy_projectile" ) ) != null )
{
if( decoy.GetVelocity().LengthSqr() == 0 )
{
local owner = decoy.GetOwner()
local origin = decoy.GetOrigin()
local explosion = Entities.CreateByClassname( "env_explosion" )
explosion.__KeyValueFromInt( "iMagnitude", 2000 )
explosion.SetOrigin( origin )
explosion.SetOwner( owner )
EntFireByHandle( explosion, "Explode", "", 0.1, owner, owner )
DispatchParticleEffect( "explosion_c4_500", origin, origin )
decoy.EmitSound( EXPLOSION_SOUND )
decoy.Destroy()
}
}
}
Create a timer to call a function independently
timer <- null
function OnTimer()
{
print(".")
}
// Called after the entity is spawned
function OnPostSpawn()
{
if( timer == null )
{
timer = Entities.CreateByClassname( "logic_timer" )
// set refire time
timer.__KeyValueFromFloat( "RefireTime", 0.1 )
timer.ValidateScriptScope()
local scope = timer.GetScriptScope()
// add a reference to the function
scope.OnTimer <- OnTimer
// connect the OnTimer output,
// every time the timer fires the output, the function is executed
timer.ConnectOutput( "OnTimer", "OnTimer" )
// start the timer
EntFireByHandle( timer, "Enable", "", 0, null, null )
}
}
See also
- logic_script
- VScript
- VScript Fundamentals
Squirrel
- List of Counter-Strike: Global Offensive Script Functions
External links
- Squirrel (programming language) - Wikipedia Article on Squirrel
Squirrel Reference Manual