Prop physics respawnable: Difference between revisions
Jump to navigation
Jump to search
Bug:Breaking this entity using a trigger_hurt will crash the game.
Note:Needs further testing. [todo tested in ?]
Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
(→Entity description: added that the game crashes when a trigger_hurt breaks this entity. it needs further testing though) |
No edit summary |
||
Line 1: | Line 1: | ||
{{hl2dm point|prop_physics_respawnable}} | {{hl2dm point|prop_physics_respawnable}} | ||
{{note|In [[Counter-Strike: Global Offensive|CS:GO]] this entity is not in [[FGD]].}} | |||
==Entity description== | ==Entity description== | ||
This entity is the same as [[prop_physics]], except it respawns a set time after breaking/exploding. | This entity is the same as [[prop_physics]], except it respawns a set time after breaking/exploding. |
Revision as of 23:08, 3 June 2020
Entity description
This entity is the same as prop_physics, except it respawns a set time after breaking/exploding.


Keyvalues

RenderFields:
- Render Mode (rendermode) <byte choices>
- Set a non-standard rendering mode on this entity.
Render Modes
- Render FX (renderfx) <byte choices>
- Various somewhat legacy alpha effects. See render effects.
- Render Amount / Transparency (renderamt) <byte>
- Transparency amount, requires a Render Mode other than Normal. 0 is invisible, 255 is fully visible.
- Render Color (R G B) (rendercolor) <color255>
- Color tint.
- Respawn time ([todo internal name (i)]) <integer>
- Amount in seconds this prop will respawn after it breaks.
Flags

Inputs
- Ignite
- Ignite, burst into flames.
- IgniteLifetime <float >
Ignite
with the given lifetime.Todo: Before the flames extinguish, or before health reaches zero?
- IgniteNumHitboxFires <integer >
Ignite
with the given number of hitbox fires.
- IgniteHitboxFireScale <float >
Ignite
with the given hitbox fire scale.

RenderFields:
- Alpha <integer 0–255>
- Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its
rendermode
set to a number other than0
.
- Color <color255 >
- Sets an RGB color for the entity.
Outputs

See also
prop_physics - Normal prop_physics entity.