Prop physics respawnable: Difference between revisions
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Bug:Breaking this entity using a trigger_hurt will crash the game.
Note:Needs further testing. [todo tested in ?]
Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
(→Entity description: added that the game crashes when a trigger_hurt breaks this entity. it needs further testing though) |
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{{hl2dm point|prop_physics_respawnable}} | {{hl2dm point|prop_physics_respawnable}} | ||
{{note|In [[Counter-Strike: Global Offensive|CS:GO]] this entity is not in [[FGD]].}} | |||
==Entity description== | ==Entity description== | ||
This entity is the same as [[prop_physics]], except it respawns a set time after breaking/exploding. | This entity is the same as [[prop_physics]], except it respawns a set time after breaking/exploding. | ||
Revision as of 23:08, 3 June 2020
Entity description
This entity is the same as prop_physics, except it respawns a set time after breaking/exploding.
Keyvalues
RenderFields:
- Render Mode (rendermode) <byte choices>
- Set a non-standard rendering mode on this entity.
Render Modes
- Render FX (renderfx) <byte choices>
- Various somewhat legacy alpha effects. See render effects.
- Render Amount / Transparency (renderamt) <byte>
- Transparency amount, requires a Render Mode other than Normal. 0 is invisible, 255 is fully visible.
- Render Color (R G B) (rendercolor) <color255>
- Color tint.
- Respawn time ([todo internal name (i)]) <integer>
- Amount in seconds this prop will respawn after it breaks.
Flags
Inputs
- Ignite
- Ignite, burst into flames.
- IgniteLifetime <float>
Ignitewith the given lifetime.Todo: Before the flames extinguish, or before health reaches zero?
- IgniteNumHitboxFires <integer>
Ignitewith the given number of hitbox fires.
- IgniteHitboxFireScale <float>
Ignitewith the given hitbox fire scale.
RenderFields:
- Alpha <integer 0–255>
- Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its
rendermodeset to a number other than0.
- Color <color255>
- Sets an RGB color for the entity.
Outputs
See also
prop_physics - Normal prop_physics entity.