Template:Fl BaseNPC: Difference between revisions

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(Added descriptions for some of the flags)
m (Adjusted for Template:Since)
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{{Fl|4096|Do Alternate collision for this NPC (player avoidance)|{{note|This flag is disabled in episodic for player companions because the <code>StartScripting</code> input does this.}}}}
{{Fl|4096|Do Alternate collision for this NPC (player avoidance)|{{note|This flag is disabled in episodic for player companions because the <code>StartScripting</code> input does this.}}}}
{{Fl|8192|Don't drop weapons}}
{{Fl|8192|Don't drop weapons}}
{{Fl|16384|Ignore player push|Don't give way to player|since=EP1}}<noinclude>
{{Fl|16384|Ignore player push|Don't give way to player|since={{ep1}}}}<noinclude>
[[Category:Flag Templates|BaseNPC]]
[[Category:Flag Templates|BaseNPC]]
</noinclude>
</noinclude>

Revision as of 09:58, 26 April 2020

Wait Till Seen : [1]
Prevents this NPC from seeing (or being seen) until it enters a player's viewcone.
Gag (No IDLE sounds until angry) : [2]
Fall to ground (unchecked means *teleport* to ground) : [4]
Drop Healthkit : [8]
Causes this NPC to drop an item_healthvial upon dying.
Efficient - Don't acquire enemies or avoid obstacles : [16]
Wait For Script : [128]
Forces this NPC to "wait" in an idle state until it finishes playing a scripted_sequence.
Long Visibility/Shoot : [256]
By default, increases a NPC's sight range to 6,000 units and allows it to attack from anywhere within that distance.
Fade Corpse : [512]
Think outside PVS : [1024]
Allows this NPC to run its regular AI outside of any player's PVS.
Template NPC : [2048]
Marks this NPC as a template for entities like npc_template_maker. The NPC will not spawn on its own. This is not needed for point_template.
Do Alternate collision for this NPC (player avoidance) : [4096]
Note.pngNote:This flag is disabled in episodic for player companions because the StartScripting input does this.
Don't drop weapons : [8192]
Ignore player push : [16384] (in all games since Half-Life 2: Episode One)
Don't give way to player