Template:Fl BaseNPC: Difference between revisions

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m (Reformatted spawnflags according to Template:Fl change)
(Added descriptions for some of the flags)
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{{Fl|1|Wait Till Seen}}
{{Fl|1|Wait Till Seen|Prevents this NPC from seeing (or being seen) until it enters a player's viewcone.}}
{{Fl|2|Gag (No IDLE sounds until angry)}}
{{Fl|2|Gag (No IDLE sounds until angry)}}
{{Fl|4|Fall to ground (unchecked means *teleport* to ground)}}
{{Fl|4|Fall to ground (unchecked means *teleport* to ground)}}
{{Fl|8|Drop Healthkit}}
{{Fl|8|Drop Healthkit|Causes this NPC to drop an {{ent|item_healthvial}} upon dying.}}
{{Fl|16|Efficient - Don't acquire enemies or avoid obstacles}}
{{Fl|16|Efficient - Don't acquire enemies or avoid obstacles}}
{{Fl|128|Wait For Script}}
{{Fl|128|Wait For Script|Forces this NPC to "wait" in an idle state until it finishes playing a {{ent|scripted_sequence}}.}}
{{Fl|256|Long Visibility/Shoot}}
{{Fl|256|Long Visibility/Shoot|By default, increases a NPC's sight range to <code>6,000</code> units and allows it to attack from anywhere within that distance.}}
{{Fl|512|Fade Corpse}}
{{Fl|512|Fade Corpse}}
{{Fl|1024|[[NPC Sensing|Think outside PVS]]}}
{{Fl|1024|[[NPC Sensing|Think outside PVS]]|Allows this NPC to run its regular AI outside of any player's PVS.}}
{{Fl|2048|Template NPC|Marks this NPC as a template for entities like {{ent|npc_template_maker}}. The NPC will not spawn on its own. This is not needed for {{ent|point_template}}.}}
{{Fl|2048|Template NPC|Marks this NPC as a template for entities like {{ent|npc_template_maker}}. The NPC will not spawn on its own. This is not needed for {{ent|point_template}}.}}
{{Fl|4096|Do Alternate collision for this NPC (player avoidance)|{{note|This flag is disabled in episodic for player companions because the <code>StartScripting</code> input does this.}}}}
{{Fl|4096|Do Alternate collision for this NPC (player avoidance)|{{note|This flag is disabled in episodic for player companions because the <code>StartScripting</code> input does this.}}}}

Revision as of 18:51, 23 April 2020

Wait Till Seen : [1]
Prevents this NPC from seeing (or being seen) until it enters a player's viewcone.
Gag (No IDLE sounds until angry) : [2]
Fall to ground (unchecked means *teleport* to ground) : [4]
Drop Healthkit : [8]
Causes this NPC to drop an item_healthvial upon dying.
Efficient - Don't acquire enemies or avoid obstacles : [16]
Wait For Script : [128]
Forces this NPC to "wait" in an idle state until it finishes playing a scripted_sequence.
Long Visibility/Shoot : [256]
By default, increases a NPC's sight range to 6,000 units and allows it to attack from anywhere within that distance.
Fade Corpse : [512]
Think outside PVS : [1024]
Allows this NPC to run its regular AI outside of any player's PVS.
Template NPC : [2048]
Marks this NPC as a template for entities like npc_template_maker. The NPC will not spawn on its own. This is not needed for point_template.
Do Alternate collision for this NPC (player avoidance) : [4096]
Note.pngNote:This flag is disabled in episodic for player companions because the StartScripting input does this.
Don't drop weapons : [8192]
Ignore player push : [16384] (in all games since Half-Life 2: Episode One)
Don't give way to player