Template:Fl BaseCombine: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Added to Flag Templates category)
(Not sure if the last flag was added in Ep1 or Ep2, but it definitely only exists in the episodes)
Line 1: Line 1:
{{Fl BaseNPC}}
{{Fl BaseNPC}}
* 65536 : Start LookOff
{{Fl|65536|Start LookOff}}
* 131072 : Don't drop grenades
{{Fl|131072|Don't drop grenades}}
* 262144 : Don't drop ar2 alt fire (elite only)<noinclude>
{{Fl|262144|Don't drop ar2 alt fire (elite only)|since={{ep1}}}}<noinclude>
[[Category:Flag Templates|BaseCombine]]
[[Category:Flag Templates|BaseCombine]]
</noinclude>
</noinclude>

Revision as of 12:04, 2 July 2023

BaseNPC flags 
Wait Till Seen : [1]
Prevents this NPC from seeing (or being seen) until it enters a player's viewcone.
Gag : [2]
Won't make IDLE sounds until it's angry.
Fall to ground (unchecked means teleport to ground) : [4]
Drop Healthkit : [8]
Causes this NPC to drop an item_healthvial upon dying.
Efficient : [16]
Don't acquire enemies or avoid obstacles
Wait For Script : [128]
Forces this NPC to "wait" in an idle state until it finishes playing a scripted_sequence.
Long Visibility/Shoot : [256]
By default, increases a NPC's sight range to 6,000 units and allows it to attack from anywhere within that distance.
Fade Corpse : [512]
Think outside PVS : [1024]
Allows this NPC to run its regular AI outside of any player's PVS.
Template NPC : [2048]
Marks this NPC as a template for entities like npc_template_maker. The NPC will not spawn on its own. This is not needed for point_template.
Do Alternate collision for this NPC (player avoidance) : [4096]
Note.pngNote:This flag is disabled in Half-Life 2: Episode One Half-Life 2: Episode Two episodic for player companions, because the StartScripting input does this.
Don't drop weapons : [8192]
Ignore player push : [16384] (in all games since Source 2006)
Entity won't give way to player.
Start LookOff : [65536]
Don't drop grenades : [131072]
Don't drop ar2 alt fire (elite only) : [262144] (in all games since Half-Life 2: Episode One)