Template:Fl BaseCombine

From Valve Developer Community
Jump to: navigation, search
  •  [1] : Wait Till Seen
       Prevents this NPC from seeing (or being seen) until it enters a player's viewcone.
  •  [2] : Gag (No IDLE sounds until angry)
  •  [4] : Fall to ground (unchecked means *teleport* to ground)
  •  [8] : Drop Healthkit
       Causes this NPC to drop an item_healthvial upon dying.
  •  [16] : Efficient - Don't acquire enemies or avoid obstacles
  •  [128] : Wait For Script
       Forces this NPC to "wait" in an idle state until it finishes playing a scripted_sequence.
  •  [256] : Long Visibility/Shoot
       By default, increases a NPC's sight range to 6,000 units and allows it to attack from anywhere within that distance.
  •  [512] : Fade Corpse
  •  [1024] : Think outside PVS
       Allows this NPC to run its regular AI outside of any player's PVS.
  •  [2048] : Template NPC
       Marks this NPC as a template for entities like npc_template_maker. The NPC will not spawn on its own. This is not needed for point_template.
  •  [4096] : Do Alternate collision for this NPC (player avoidance)
      
    Note.png Note: This flag is disabled in episodic for player companions because the StartScripting input does this.
  •  [8192] : Don't drop weapons
  •  [16384] : Ignore player push (in all games since <Source><Source>)
       Don't give way to player
  • 65536 : Start LookOff
  • 131072 : Don't drop grenades
  • 262144 : Don't drop ar2 alt fire (elite only)