ExpandBaseNPC flags
Wait Till Seen : [1]
- Prevents this NPC from seeing (or being seen) until it enters a player's viewcone.
Gag : [2]
- Won't make IDLE sounds until it's angry.
Fall to ground (unchecked means teleport to ground) : [4]
Drop Healthkit : [8]
- Causes this NPC to drop an item_healthvial upon dying.
Efficient : [16]
- Don't acquire enemies or avoid obstacles
Wait For Script : [128]
- Forces this NPC to "wait" in an idle state until it finishes playing a scripted_sequence.
Long Visibility/Shoot : [256]
- By default, increases a NPC's sight range to
6,000
units and allows it to attack from anywhere within that distance.
Fade Corpse : [512]
Think outside PVS : [1024]
- Allows this NPC to run its regular AI outside of any player's PVS.
Template NPC : [2048]
- Marks this NPC as a template for entities like npc_template_maker. The NPC will not spawn on its own. This is not needed for point_template.
Do Alternate collision for this NPC (player avoidance) : [4096]
NoteThis flag is disabled in
episodic for player companions, because the StartScripting
input does this.
Don't drop weapons : [8192]
Ignore player push : [16384] (in all games since
)
- Entity won't give way to player.
Start LookOff : [65536]
Don't drop grenades : [131072]
Bug:If a Combine soldier dies in the middle of throwing a grenade, they will drop the grenade, regardless of whether or not this flag is set [todo tested in ?]
Don't drop ar2 alt fire (elite only) : [262144] (in all games since
)