1] : Wait Till Seen
Prevents this NPC from seeing (or being seen) until it enters a player's viewcone.
2] : Gag (No IDLE sounds until angry)
4] : Fall to ground (unchecked means *teleport* to ground)
8] : Drop Healthkit
Causes this NPC to drop an
item_healthvial upon dying.
16] : Efficient - Don't acquire enemies or avoid obstacles
128] : Wait For Script
Forces this NPC to "wait" in an idle state until it finishes playing a
256] : Long Visibility/Shoot
By default, increases a NPC's sight range to
6,000 units and allows it to attack from anywhere within that distance.
1024] : Think outside PVS
Allows this NPC to run its regular AI outside of any player's PVS.
2048] : Template NPC
Marks this NPC as a template for entities like
npc_template_maker. The NPC will not spawn on its own. This is not needed for
4096] : Do Alternate collision for this NPC (player avoidance)
Note: This flag is disabled in episodic for player companions because the
StartScripting input does this.
8192] : Don't drop weapons
16384] : Ignore player push (in all games since )
Don't give way to player
- 65536 : Start LookOff
- 131072 : Don't drop grenades
- 262144 : Don't drop ar2 alt fire (elite only)