Tf logic on holiday: Difference between revisions
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IS NEW Puddy (talk | contribs) (Created page with "{{tf2 point|tf_logic_on_holiday}} == Entity description == This entity allows you execute map actions on holidays. Will send all relevant outputs every time the Fire input is...") |
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{{tf2 | {{this is a|e0|game=tf2|name=tf_logic_on_holiday}} | ||
== Entity description == | == Entity description == |
Revision as of 09:20, 7 January 2024
tf_logic_on_holiday
is an e0 available in Team Fortress 2.

- The {{{game}}} parameter is inconsistent with the name defined by the {{tf2}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Team Fortress 2.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Entity description
This entity allows you execute map actions on holidays. Will send all relevant outputs every time the Fire input is called.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Fire
- Cause one or more appropriate outputs to fire.
Outputs
- IsNothing
- Sent when nothing is active.
- IsTFBirthday
- Sent when birthday mode active.
- IsHalloween
- Sent when halloween mode active.
- IsSmissmas
- Sent when smissmas mode active.
- IsValentines
- Sent when valentines mode active.
- IsFullMoon
- Sent when full moon mode active.
- IsAprilFools
- Sent when april fools mode active.