Tf logic raid: Difference between revisions

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(Obsolete entity, reformatted)
m (think we don't need the KVs and all since the entity doesn;t exist)
Line 1: Line 1:
{{obsolete|entity=1}}
{{obsolete|entity=1}}
{{Ent_not_in_game}}
{{Ent_not_in_game}}
{{tf2 point|tf_logic_raid}} This was likely used to detect a Raid map, an unknown game mode.
{{tf2 point|tf_logic_raid}} This was used to detect a Raid map, a gamemode for an early iteration of [https://wiki.teamfortress.com/wiki/Mann_vs._Machine Mann vs. Machine]. The code for the gamemode still exists, but is now entirely disabled.
 
==Keyvalues==
{{KV BaseEntity|base=1}}
 
==Inputs==
{{I BaseEntity|base=1}}
 
==Outputs==
{{O BaseEntity}}

Revision as of 08:58, 23 July 2021

Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
Info-red.png
This entity is not in the game by default, but got left over in the FGD.
This feature is not available anymore.

Team Fortress 2 tf_logic_raid is a point entity available in Team Fortress 2 Team Fortress 2. This was used to detect a Raid map, a gamemode for an early iteration of Mann vs. Machine. The code for the gamemode still exists, but is now entirely disabled.