Template:KV EnvShooter: Difference between revisions
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Note:No difference between last three.
Confirm:Can this be fixed ?
Note:This feature doesn't work with all models.
Deprecated (talk | contribs) m (Added to Keyvalue Templates category) |
MyGamepedia (talk | contribs) (Fixes + added bms stuff) |
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{{minititle|EnvShooter}} | {{minititle|EnvShooter}} | ||
{{KV|Model | {{KV|Model|intn=shootmodel|studio|Thing to shoot out. Can be an [[MDL]] or a [[VMT]].}} | ||
{{KV|Material Sound | {{KV|Material Sound|intn=shootsounds|choices|What sounds play when the gibs are interacted with (shooting, walking on, etc). See {{ent|$surfaceprop}}.}} | ||
:{| class=standard-table | :{| class=standard-table | ||
! Value || Description | ! Value || Description | ||
Line 17: | Line 17: | ||
| <code>4</code> || Concrete | | <code>4</code> || Concrete | ||
|} | |} | ||
{{KV|[[Skin]] | {{KV|[[Skin]]|intn=skin|int|Some models have multiple skins. This value selects from the index, starting with 0.}} | ||
{{KV|Model Scale | {{KV|Model Scale|intn=scale|float|Multiplies the size of the <code>gib</code> models. Physics will not be scaled up.}} | ||
{{KV|Gib Gravity Scale | {{KV|Gib Gravity Scale|intn=gibgravityscale|float|Scale gravity so that gibs fall faster, slower, or not at all. Only for point gibs.}} | ||
{{KV|Mass | {{KV|Mass|intn=massoverride|float|since=episodic|Force gibs to be a certain mass. Default mass is 200.{{confirm}}}} | ||
{{KV|Blood Color|intn=massoverride|choices|only={{bms}}|Blood color for gibs. Appears when a gib touches world geometry. | |||
*-1: None | |||
*0: Red (Human) | |||
*1: Yellow (Alien) | |||
*2: Green (Alien) | |||
*3: Grey (Mech) | |||
{{note|No difference between last three. {{ModernConfirm|Can this be fixed ?}} | |||
}} | |||
{{note|This feature doesn't work with all models.}} | |||
}} | |||
{{KV|Explode on Impact|intn=touchkill|choices|only={{bms}}|If set to <code>Yes</code> - gib will explode when it touches world geometry. | |||
*0: No | |||
*1: Yes | |||
}} | |||
{{KV|Explode Damage|intn=gibdamage|float|only={{bms}}|The amount of damage the gib will do when exploding.}} | |||
{{KV|Explode Sound|intn=gibsound|sound|only={{bms}}|Sound to play when gib exploding.}} | |||
<noinclude>[[Category:Keyvalue Templates|EnvShooter]]</noinclude> |
Revision as of 09:36, 18 June 2024
EnvShooter:
- Model (shootmodel) <model path>
- Thing to shoot out. Can be an MDL or a VMT.
- Material Sound (shootsounds) <choices>
- What sounds play when the gibs are interacted with (shooting, walking on, etc). See $surfaceprop.
Value Description -1
None 0
Glass 1
Wood 2
Metal 3
Flesh 4
Concrete
- Skin (skin) <integer>
- Some models have multiple skins. This value selects from the index, starting with 0.
- Model Scale (scale) <float>
- Multiplies the size of the
gib
models. Physics will not be scaled up.
- Gib Gravity Scale (gibgravityscale) <float>
- Scale gravity so that gibs fall faster, slower, or not at all. Only for point gibs.
- Mass (massoverride) <float> (in all games since
)
- Force gibs to be a certain mass. Default mass is 200.[confirm]
- Blood Color (massoverride) <choices> (only in
)
- Blood color for gibs. Appears when a gib touches world geometry.
- -1: None
- 0: Red (Human)
- 1: Yellow (Alien)
- 2: Green (Alien)
- 3: Grey (Mech)



- Explode on Impact (touchkill) <choices> (only in
)
- If set to
Yes
- gib will explode when it touches world geometry.
- 0: No
- 1: Yes
- Explode Damage (gibdamage) <float> (only in
)
- The amount of damage the gib will do when exploding.
- Explode Sound (gibsound) <sound> (only in
)
- Sound to play when gib exploding.