Template:KV EnvShooter
EnvShooter:
- Model (shootmodel)
(???)
<model path> - Thing to shoot out. Can be an MDL or a VMT.
- Material Sound (shootsounds)
(???)
<choices> - What sounds play when the gibs are interacted with (shooting, walking on, etc). See
$surfaceprop
.
Value Description -1
None 0
Glass 1
Wood 2
Metal 3
Flesh 4
Concrete
- Skin (skin)
(???)
<integer> - Some models have multiple skins. This value selects from the index, starting with 0.
- Model Scale (scale)
(???)
<float> - Multiplies the size of the
gib
models. Physics will not be scaled up.
- Gib Gravity Scale (gibgravityscale)
(???)
<float> - Scale gravity so that gibs fall faster, slower, or not at all.
- Mass (massoverride)
(???)
<float> (only in ) - Force gibs to be a certain mass. Default mass is 200.[confirm]